15 episodes

This is Unity – Behind the Game, where we talk to the talent creating some of your favorite games made with Unity.

Unity – Behind the Game Unity Technologies

    • Technology

This is Unity – Behind the Game, where we talk to the talent creating some of your favorite games made with Unity.

    • video
    Mundaun

    Mundaun

    Join us as we dive into the mysteries of Mundaun with creator Michel Ziegler, who walks us through his unique artistic path, inspiration, and process behind creating the game's graphics for a distinctive visual world.  

    • 33 min
    Little Orpheus

    Little Orpheus

    Go behind the scenes with the studio that launched Little Orpheus, a beautiful 2.5D platforming game that IGN calls “one of the best things to come out of Apple Arcade so far.” Hosted by Mike Geig, this episode features The Chinese Room’s creative director and cofounder Dr. Dan Pinchbeck and technical director Nick Slaven.

    • 57 min
    Hardspace: Shipbreaker

    Hardspace: Shipbreaker

    Listen as Hardspace: Shipbreaker Game Director Elliot Hudson and Art Director Chris Williams recount the game’s journey from a humble, one-week game jam idea to a chart-topping early-access title on Steam, and how key Unity updates helped bring the game’s evolving, ambitious vision to reality.

    • 48 min
    Battletoads

    Battletoads

    Join Mike Geig and Dlala Studios for an in-depth talk about the reboot of this classic side-scroller, which recently stomped its way onto Xbox One. Learn how the studio tackled the beloved Battletoads franchise, hear about the unique animated art that preserves its 8-bit roots and the challenges of bringing this title to a whole new generation of players.

    • 47 min
    The Falconeer

    The Falconeer

    Mike Geig sits down with independent game developer Tomas Sala to discuss his upcoming open-world aerial-combat game, The Falconeer. Journey to the mysterious world of The Great Ursee and learn about Tomas' journey as a solo developer, how he created the gorgeous graphics for the game, and what it was like developing a next-gen launch title.

    • 57 min
    Fruit Ninja 2

    Fruit Ninja 2

    The team from Halfbrick chats with Unity’s Arturo Nereu about the development journey behind Fruit Ninja 2, the follow-up to the original slice-and-dice smash hit. Get into the juicy details of how they brought their game to Unity, updated the experience for today’s players, and what they learned along the way.

    • 37 min

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