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Frederik Olsen and Troels Pleimert, bona-fide adventure game fans, talk about a topic relating to their favorite game genre each week which frequently derails into strong opinions and foul language.

Back Seat Designers Back Seat Designers

    • Freizeit

Frederik Olsen and Troels Pleimert, bona-fide adventure game fans, talk about a topic relating to their favorite game genre each week which frequently derails into strong opinions and foul language.

    Special: Life… uh… finds a way

    Special: Life… uh… finds a way

    It’s a special! So special we only talk about adventure games for about 10 minutes at the end. So, things have got a bit chaotic in the BSD household. Various big life events (for the Danes rather than the Limey) have resulted in us having to take a little bit of a break. But weContinue reading Special: Life… uh… finds a way

    • 38 Min.
    Season V, Episode 12: Season Finale Round Table

    Season V, Episode 12: Season Finale Round Table

    We invited a bunch of cool people to chat with us about the state of the adventure game industry and where it might be going in the future.

    • 1 Std. 52 Min.
    Season V, Episode 11: Bechdel Designers

    Season V, Episode 11: Bechdel Designers

    “Diversity” has become one of those words so overused in such inappropriate ways that it’s almost lost all meaning. But it does mean something. What is it? And how does it apply to narrative gaming? We invited Jess Haskins along to find out. There is so much nonsense talked about diversity, and we were determinedContinue reading Season V, Episode 11: Bechdel Designers

    • 1 Std. 11 Min.
    Season V, Episode 10: I Am Delighted to Say I Had Absolutely Nothing to Do With “Custer’s Revenge”

    Season V, Episode 10: I Am Delighted to Say I Had Absolutely Nothing to Do With “Custer’s Revenge”

    The one and only Charles Cecil joins us to talk about his career spanning from way back in 1982 up through classics such as Beneath A Steel Sky and Broken Sword to today.

    • 1 Std. 35 Min.
    Season V, Episode 9: I Can See What I Was Trying to Do, But I Wish I Hadn’t Done It

    Season V, Episode 9: I Can See What I Was Trying to Do, But I Wish I Hadn’t Done It

    Daniel Stacey joins us for a talk about how he, among other accomplishments, made King's Quest 2 an actually enjoyable, playable game with AGDI's KQ2VGA remake.

    • 1 Std. 11 Min.
    Season V, Episode 8: It’s sort of a vocabulary dick-waving contest

    Season V, Episode 8: It’s sort of a vocabulary dick-waving contest

    Phil Fortier, creator of Snail Trek, talks to us about reinventing the parser for modern games, and what's it like being known as "the snail guy."

    • 1 Std. 7 Min.

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