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Video game music is more than just bleeps and bloops: players expect game music to significantly contribute to their immersion and enjoyment of the game experience. In this podcast, the Game Music at Queen’s research team discusses how music effectively communicates narrative and other elements of gameplay, featuring music from your favourite game series.

Game Music 101 – CFRC Podcast Network CFRC.ca Podcast Network

    • Bücher

Video game music is more than just bleeps and bloops: players expect game music to significantly contribute to their immersion and enjoyment of the game experience. In this podcast, the Game Music at Queen’s research team discusses how music effectively communicates narrative and other elements of gameplay, featuring music from your favourite game series.

    Mental Health in Video Games

    Mental Health in Video Games

    Mental Health awareness has become a global topic of discussion – and the video game industry has been getting in on the conversation. In this episode, the research team explores the impact and role that music plays in video games recognized as part of the mental health conversation. From The Last of Us to Gris to Hellblade to Celeste, the Game Music 101 team looks to unpack the portrayal of mental health in these games and how – if at all – the music and sounds we hear bring us to a better understanding of this very important topic.







    Music Tracks:  







    Gustavo Santaolalla – Main Theme, The Last Of Us soundtrack







    David García Díaz, “Druth”, HellBlade: Senua’s Sacrifice soundtrack







    David Garcia/Andy LaPlegua, “Fight Theme”, Hellblade: Senua’s Sacrifice soundtrack







    Berlinist, “Mae”, Gris soundtrack







    Berlinist, “Pt 1 + Pt 2”, Gris soundtrack







    Lena Raine, “My Dearest Friends”, Celeste soundtrack







    Lena Raine, “Spirit of Hospitality”, Celeste soundtrack







    Lena Raine, “First Steps”, Celeste soundtrack







    Berlinist, “In Your Hands”, Gris soundtrack







    David Garcia/Andy LaPlegua, “Dillion”, HellBlade: Senua’s Sacrifice soundtrack







    Gustavo Santaolalla, “All Gone (Seasons)”, The Last of Us soundtrack







    Toby “Radiation” Fox with FL Studio, “Megalovania”, Undertale soundtrack







    Lena Raine, “Resurrections”, Celeste soundtrack







    Berlinist, “Comparison”, Gris soundtrack







    Berlinist, “Perseverance”, Gris soundtrack







    David Garcia/Andy LaPlegua, “Fight Theme 2”, Hellblade: Senua’s Sacrifice soundtrack







    Gustavo Santaolalla, “The Quarantine Zone (20 Years Later)”, The Last of Us soundtrack







    David Garcia/Andy LaPlegua, “Psych”, Hellblade: Senua’s Sacrifice soundtrack







    Lena Raine, “In the Mirror”, Celeste soundtrack







    Lena Raine, “Scattered and Lost”, Celeste soundtrack







    Gustavo Santaolalla, “All Gone (No Escape)”, The Last of Us soundtrack







    David Garcia/Andy LaPlegua, “Just Like Sleep”, Hellblade: Senua’s Sacrifice soundtrack

    • 47 Min.
    Old MacDonald Had a Farm

    Old MacDonald Had a Farm

    From Stardew Valley to Animal Crossing to Harvest Moon, the game genre commonly known as the “Farming Sim” often features calm, relaxing music.  Farming Sims music often makes explicit reference to musical elements associated with rural environments, such as Country and Folk music styles, but also incorporate subtler elements rooted in the concept of the “pastoral”:  a trope with a surprisingly long musical history!  The podcast hosts will present their favourite examples of Farming Sim music, and will discuss how these songs are structured to keep the listener engaged – but not too engaged – and relaxed – but not too relaxed!







    Music Tracks:







    ·       “1AM” Animal Crossing New Leaf Music: (12:07-12:20)







    ·       “10AM” Animal Crossing New Leaf Music: (26:22-26:41)







    ·       “5PM” Animal Crossing Original GameCube Soundtrack: (11:54-12:07)







    ·       Goat Simulator “8-bit Super Happy Version”: (21:29-21:49)







    ·       Goat Simulator “Main Theme”: (2:38-3:05), (17:36-18:02), (26:57-27:21)







    ·       Deadmau5 “Petting Zoo”: (21:53-22:09)







    ·       Harvest Moon Back to Nature “Spring”: (6:47-7:11)







    ·       Harvest Moon “A Wonderful Life: Breeze”: (19:48-20:14)







    ·       Harvest Moon “Animal Parade: Summer”: (25:41-25:53)







    ·       Harvest Moon Back to Nature “Title Theme”: (5:01-5:21)







    ·       Harvest Moon Back to Nature “Town Theme”: (5:21-6:11), (25:55-26:18)







    ·       Harvest Moon “Dance”: (23:35-23:59)







    ·       Beethoven’s Pastoral Symphony: (13:57-15:31)







    ·       Stardew Valley “Distant Banjo”: (23:27-23:33)







    ·       Stardew Valley “Fall”: (17:03-17:34)







    ·       Stardew Valley “Spring”: (9:11-9:53), (18:38-19:13), (24:48-25:33)







    ·       Stardew Valley “Overture”: (8:00-8:21), (16:01-16:40)







    ·       Stardew Valley “Summer”: (8:21-9:11), (28:02-25:05)







    ·       Stardew Valley “Winter”: (9:53-10:46)







    ·       Story of Seasons “Spring Theme”: (4:35-4:57)

    • 30 Min.
    Episode 4: Identity in DragonAge: Inquisition

    Episode 4: Identity in DragonAge: Inquisition

    This bonus episode focuses on composer Trevor Morris’s work on DragonAge: Inquisition.  Research assistants Brooke and Andrew tackle a variety of questions ranging from the controversy about switching composers mid-series, what harmonic factors distinguish the music, and how the music does (or does not) reflect Morris’s Canadian-ness.







    Music Tracks (all from DragonAge: Inquisition)







    ·      

    The Lost Temple: 0:29-7:32







    ·      

    Dragon Age Inquisition Theme: 7:37-10:50, 14:05-17:39







    ·      

    Journey to Skyhold: 10:54-11:33







    ·      

    Orlais Theme: 11:39-14:03







    ·      

    In Hushed Whispers: 17:39-19:22, 20:54-23:48







    ·      

    Aquatic Ambience: 19:22-20:54







    ·      

    The Wrath of Heaven: 23:48-25:51







    ·      

    Take Me Home 25:51-26:17

    • 26 Min.
    Episode 3: “Geoculture”

    Episode 3: “Geoculture”

    Video games often take influences from real-world cultures, sometimes to reflect particular eras and locations in historically-based games, but in other cases as a ‘shortcut’ for suggesting particular cultural norms.  From Nordic influences in Skyrim to Middle-Eastern instrumentation in Assassin’s Creed and The Legend of Zelda, this episode will present a number of examples.  The podcasts hosts will discuss how such borrowing can give game designers a quick method to generate a rich game world, but how in the process cultural appropriation becomes a major issue.







    Musical examples:







    1:58:  New Donk City, Super Mario Odyssey







    2:31:  Main Theme, Battlefield 1 







    3:16:  City of Jerusalem, Assassin’s Creed 1







    4:01:  Main Theme, The Legend of Zelda: Breath of the Wild







    4:46:  Woman’s Battalion of Death, Battlefield 1: In The Name of the Tsar DLC







    5:30:  Cimbalom sample, Hammered Dulcimer Family, Tim Manning Music Magic (Bohak) https://www.youtube.com/watch?v=CFaXcvHpJwU&list=PLfxFd1oEv69SNsbTPN4qBCbf0HMv26NRL&index=5 (1:50)









    6:05:  Dean Shostak Plays Cristal Baschet, https://www.youtube.com/watch?v=aVHzwdnYdEc







    6:57:  Tibet: Tibetan Monks – Playing Long Horn https://www.youtube.com/watch?v=Z1_C3TLXRlI







    9:18:  Tostarena Ruins, Super Mario Odyssey







    10:37:  Polonaise, op. 53, Frederic Chopin







    11:30:  Nocturne in E-Flat Major, op. 9 no. 2, Frederic Chopin







    12:15:  Volvo Queen of the Night Commercial https://www.youtube.com/watch?v=VRnXONCj45Q







    12:44:  Queen of the Night aria (“Der Hölle Rache kocht in meinem Herzen”), from

    The Magic Flute, Wolfgang Amadeus Mozart







    14:45:  (Best Service) Voice Spectral Vol. 1 “Track 76” https://www.youtube.com/watch?v=U34MFcJdGCo (12:03)







    16:00:  City of Jerusalem, Assassin’s Creed 1









    17:16:  Darkness Falls in Florence,

    Assassin’s Creed 2







    17:02:  Access the Animus, Assassin’s Creed 1







    17:50:  Phoibe the Orphan, Assassin’s Creed: Odyssey







    18:20:  Gerudo Town (Night), The Legend of Zelda: Breath of the Wild







    24:12:  Tostarena: Town, Super Mario Odyssey







    25:33:  Las Alazanas, https://www.youtube.com/watch?v=klVe7_2UEQ8







    27:28:  Chaharmezrab Nava, https://www.youtube.com/watch?v=95amB7kUu-k







    29:12:  Dawn of a New Time, Battlefield 1







    29:39:  Zajdi, Zadji, https://www.youtube.com/watch?

    • 37 Min.
    The Human Side Of War

    The Human Side Of War

    TFirst-person shooters often feature driving, pulsing music meant to propel the player onwards.  However, not all games evoking war follow this model!  In this podcast, the hosts will examine the music from games that evoke regret, grief, and sorrow in their attempt to create game worlds that more accurately depict the horrors of war and conflict.  The hosts will examine what musical elements, including harmony, key, and instrumentation, contribute to how we hear sadness in this music.







    Music Tracks:







    6:25 “These Cold Days” – This War of Mine







    7:42 “Round Victory Theme” – Battlefield 1







    10:07 “Main Theme” – Papers, Please







    10:56 “Death Theme” – Papers, Please







    11:55 “Victory Theme” – Papers, Please







    13:11 “Death Theme” – Papers, Please







    15:26 “When the Night Comes” – This War of Mine







    16:34 “Some Place We Call Home” – This War of Mine







    18:07 “Markus’ Main Theme” – Detroit:  Become Human







    19:35 “Libera Me” – Battlefield 1







    20:22 & 20:41 “Dawn of a New Time” – Battlefield 1







    23:21 “Markus’ Main Theme” – Detroit:  Become Human







    24:30 “Connor’s Main Theme” – Detroit:  Become Human







    25:49 “Flight of the Pigeon” – Battlefield 1







    27:39 “New World Symphony: Largo” – Antonin Dvorak







    29:44 & 30:15 “Kara’s Main Theme” – Detroit:  Become Human







    31:45 “We Keep Going” – This War of Mine

    • 34 Min.
    Tropes and Topics

    Tropes and Topics

    The first episode in our podcast series will present the four hosts – Stephanie Lind (project supervisor) and undergraduate research assistants Brooke, Andrew, and Kaitlin.  Stephanie will outline how video games, and more specifically their music, often reference stock concepts derived from TV, film, games, and other pop culture references – known as “tropes” in the online world and “topics” in the realm of Semiotics – in order to quickly communicate culture, gameworld, or common narrative conventions.  Each podcast host will describe one of their favourite musical tropes in video game, and how that trope makes a connection between game worlds and our previous cultural experiences.







    Music Credits:







    ·       5:04-5:15 = Cyrus’s Theme – Octopath Traveler







    ·       5:28-5:42 and 12:59-13:28 = Primrose’s Theme – Octopath Traveler







    ·       7:57-8:09 = Age of Oppression – Skyrim Soundtrack







    ·       9:43-10:00 = Theme from Red Dead Redemption Soundtrack







    ·       10:42-10:53 = Reunion – Uncharted 2 Soundtrack







    ·       17:59-18:08 = Dragonborn – Skyrim Soundtrack







    ·       21:18-21:56 = Gwyn, Lord of Cinder – Dark Souls Soundtrack

    • 30 Min.

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