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Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.

GDC Podcast Game Developers Conference

    • Videospiele

Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.

    #13 - Data-Driven Indie Publishing with No More Robots' Mike Rose

    #13 - Data-Driven Indie Publishing with No More Robots' Mike Rose

    Indie publishing DREAMBOAT Mike Rose with No More Robots talks about his approach to data-driven indie marketing and publishing, what he looks for when signing new games, and the daring practice of gaming the Nintendo eShop.

    • 50 Min.
    #12 - Breaking Misconceptions About Accessibility with AbleGamers' Greg Haynes

    #12 - Breaking Misconceptions About Accessibility with AbleGamers' Greg Haynes

    Greg Haynes, lead games user research at AbleGamers breaks misconceptions about game accessibility and explains what accessibility *really* means. Recorded LIVE during GDC Summer 2020!

    • 50 Min.
    #11 - Landing Venture Funding for Your Game with LVP's David Gardner

    #11 - Landing Venture Funding for Your Game with LVP's David Gardner

    On this episode of the GDC Podcast we have DAVID GARDNER, a 30 plus-year game industry professional who now runs venture capital firm London Venture Partners. He tells us how you can secure funding for your game project and what to look for in an investor. He also knows how to fly planes!

    • 57 Min.
    #10 - Making Emotional Games with thatgamecompany's Jenova Chen

    #10 - Making Emotional Games with thatgamecompany's Jenova Chen

    Indie game dev original JENOVA CHEN of Journey developer thatgamecompany explains why he's drawn to designing EVOCATIVE games like Flower, Journey, and the studio's latest game Sky: Children of the Light. Meanwhile, Alissa finds an excuse to talk about Hitman and Kris professes his love for ugly electronics.

    • 51 Min.
    #9 - Working and Playing from Home with Jackbox Games' Mike Bilder

    #9 - Working and Playing from Home with Jackbox Games' Mike Bilder

    With shelter-in-place orders in...place, lots of people are jumping on Zoom and playing Jackbox Party Packs. Mike Bilder, CEO of Jackbox Games, joins us to talk about designing for humor, how stay-at-home has affected his studio, and scaling for record-breaking traffic spikes for Jackbox's catalog of hilarious games.

    • 1 Std. 2 Min.
    #8 - Games, Psychology, and UX with Celia Hodent

    #8 - Games, Psychology, and UX with Celia Hodent

    On GDC Podcast episode 8 we have CELIA HODENT, a user experience consultant, psychology PhD, and author who'll get us LEARNED about cognitive science, UX, and how our brains process something as complex as a video game.

    • 1 Std. 4 Min.

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