The Sandman Issue #6 – 24 Hours The Dreaming

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Over 24 hours, John Dee uses Dream’s ruby to make the world go mad while he toys with the lives of six people in an all-night diner. Content note: This issue contains several troubling scenes.  

Over 24 hours, John Dee uses Dream’s ruby to make the world go mad while he toys with the lives of six people in an all-night diner. Content note: This issue contains several troubling scenes.