14 episodes

Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. Each episode, host Logan Jenkins brings in an industry insider to talk about different aspects of Roleplaying games. Whether it’s system authors, module writers, content creators, personalities in the industry, or something else we haven't thought of yet, you’ll hear folks talk about every aspect of this incredible hobby.

Game Mechanics - A Critical Tabletop Podcast Logan Jenkins

    • Games

Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. Each episode, host Logan Jenkins brings in an industry insider to talk about different aspects of Roleplaying games. Whether it’s system authors, module writers, content creators, personalities in the industry, or something else we haven't thought of yet, you’ll hear folks talk about every aspect of this incredible hobby.

    Season 1 wrap

    Season 1 wrap

    Season 1 is done, but Game Mechanics will return!
    If you have a suggestion for a future guest, please send it to: GameMechanicsCast@gmail.com
    Follow Logan on Twitter: @LoganJenkins
    Game Mechanics is hosted and supported by The Orange Groves podcast network.

    • 2 min
    Marx Shepherd - No Fascists Allowed

    Marx Shepherd - No Fascists Allowed

    Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins. Today, I’m talking to Marx Shepherd, an indy TTRPG creator, and member of the San Jenaro Co-Op, an organization that puts out a quarterly games digest collectively created by all its members. When Marx reached out to me, they were quick to point out that the co-op wears its communist mindset and values on its sleeve. I was interested in finding out how the Co-op works together to create these digests every three months, and how communism factors in. The conversation was incredibly interesting and I can’t wait to share it with you, so let’s get to it!
    Follow Logan and Marx on Twitter:



    Logan: @LoganJenkins
    Marx: @IAmPhophos
    San Jenaro Co-op: @sanjenarocoop


    Marx's other personal work can be found here:



    Yes Indie'd Pod
    Marx's Itch page


    Also, check out the San Jenaro Co-op's digests:



    Digest 1
    Digest 2
    Digest 3
    Digest 4
    Digest 5


    Game Mechanics is hosted and supported by The Orange Groves podcast network.

    • 30 min
    Rees Bennett - A Drag Nun's Take On Playing a Role

    Rees Bennett - A Drag Nun's Take On Playing a Role

    Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins.
    Today, I’m talking to Rees Bennett, also known as Sister Evelyn Tensions of the Grenville Sisters of Perpetual Indulgence. The Sisters are an order of drag nuns whose entire mission is to increase joy and decrease shame in the world. Rees puts on makeup, jewelry, and the Greenville sisters’ Habit, and transforms into Evelyn multiple times a week. I know Rees IRL, and I know he’s a little hesitant about RPGs in general, and I wanted to know more about that, and about the parallels between playing a character in a game, and playing Evelyn. This is a really different perspective on the hobby than I’ve featured before, and I’m so excited for you to hear it!
    A quick note on audio quality: Rees’ mic was picking up some rustling noises (I think from his beard.) I tried to limit that as much as possible, but you will definitely hear some of it. The audio is still totally listenable, just wanted to let you know what that sound was! Alright, let’s get to it!
    Follow Logan and Rees:



    Logan: @LoganJenkins
    Rees: Evelyn's Facebook, or The Greenville Sisters' Facebook


    Find your closest chapter of The Sisters of Perpetual Indulgence at thesisters.org

    Game Mechanics is hosted and supported by The Orange Groves podcast network.

    • 24 min
    Will Uhl - Prolific Game Creation

    Will Uhl - Prolific Game Creation

    Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins.
    Today, I’m talking to Will Uhl, a very prolific writer of mostly micro-RPGs… which are exactly what they sound like. Bite-size Roleplaying game concept explorations that only take up a few pages. I was curious to talk to Will about distilling concepts into that small of a space. We talked about advantages, disadvantages, and even the purpose of writing tiny games. I think you’ll really enjoy this conversation, so let’s get to it!
    Follow Logan and Will on Twitter:



    Logan: @LoganJenkins
    Will: @RaffiTheOwl


    Will’s games can be found at Merry Mancer Games
    Game Mechanics is hosted and supported by The Orange Groves podcast network.

    • 28 min
    Greg Leatherman - What if everyone’s a warrior?

    Greg Leatherman - What if everyone’s a warrior?

    Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins.
    Today, I’m talking to Greg Leatherman, writer of Glitter Hearts, a Magical Girl anime inspired TTRPG. Greg is also one of my co-hosts on Very Random Encounters. We go way back!
    One thing I really like about interviewing folks from so many backgrounds is the different answers I get from the same questions I ask to each of them. Greg gives some really interesting takes on some of my standard questions that are nearly the exact opposite from some other guests’ responses! Also, wtf is wisdom? Anyway, let’s get to it!
    Buy Greg’s game, Glitter Hearts, here!
    Everything Classic Marvel Super Heroes RPG can be found here.
    Follow Logan and Greg on Twitter:



    Logan: @LoganJenkins
    Name: @WhiteWing


    Game Mechanics is hosted and supported by The Orange Groves podcast network.

    • 45 min
    Sean Gomes - Having Dinner on Space Ships

    Sean Gomes - Having Dinner on Space Ships

    Welcome to Game Mechanics, a show about Tabletop Roleplaying Games from lots of different perspectives. I’m Logan Jenkins.
    Today, I’m talking to Sean Gomes, writer of Uncharted Worlds, a Powered by the Apocalypse TTRPG. I am a total Sean Gomes fanboy. There’s a mechanic in UW called “Cramped Quarters;” when the characters are stuck together for a long time (like for space travel) they roll to see whether they had some bad blood, a moment of friendship, or a revelation about a character’s past. I mean it when I say that “Cramped Quarters” has changed the way I play ALL my games. I bring that move to every game I GM, and it succeeds so well at establishing characters as real people with real relationships to their teammates (something I think is sorely lacking in a lot of games.)
    Sean’s main gig is as an animator in the video games industry, and it shows in his answers. Lots of very different angles for answers to my questions. I’m so excited to share this conversation with you, so let’s get to it!
    Oh! And, weirdly, this conversation took place before quarantine… so we make some references to being trapped inside for weeks as a “what if” scenario… that is of course happening right now to all of us… weird times. Just a heads-up that it comes up.
    Follow Logan and today's guest:



    Logan: @LoganJenkins
    Sean can be found on The Gauntlet Forums


    Game Mechanics is hosted and supported by The Orange Groves podcast network.

    • 36 min

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