Recorded January 2016: The boys go to Infinity and beyond in the Twilight leading into deep discussion on the topic of DLC where eternal questions are asked such as: when was or has DLC been done right? Can it ruin a game, company or experience? Why do we have DLC? What does it mean for future video games? Is day 1 DLC just a money grab? How much should DLC cost? Are developers just being lazy? Is there a correct way of releasing DLC? Is DLC corporate kick starter or just kick starter in reverse?