95 episodes

If you want to design your own games, this podcast is for you. We will dive deep into topics like development tools, game mechanics, card design, marketing and discuss everything you need to know to start your first Kickstarter campaign.



To analyse these topics, we will be looking at existing card games and board games and take a deeper look at their core mechanics in order to use them as inspiration for our own games. Everything we discuss will be applied to a fantasy adventure card game we develop in parallel to the podcast.



The goal of this podcast is to provide you with everything you need to know about the skills and tools as a game designer.

Nerdlab Podcast Marvin Hegen

    • Leisure
    • 4.7 • 3 Ratings

If you want to design your own games, this podcast is for you. We will dive deep into topics like development tools, game mechanics, card design, marketing and discuss everything you need to know to start your first Kickstarter campaign.



To analyse these topics, we will be looking at existing card games and board games and take a deeper look at their core mechanics in order to use them as inspiration for our own games. Everything we discuss will be applied to a fantasy adventure card game we develop in parallel to the podcast.



The goal of this podcast is to provide you with everything you need to know about the skills and tools as a game designer.

    095 – Designer Diary for Mindbug Beyond with Richard Garfield, Christian Kudahl & Skaff Elias

    095 – Designer Diary for Mindbug Beyond with Richard Garfield, Christian Kudahl & Skaff Elias

    In this episode, I discuss with Richard Garfield, Skaff Elias […]

    • 51 min
    094 – Mindbug Kickstarter Lessons Learned

    094 – Mindbug Kickstarter Lessons Learned

    Hello everyone and happy new year. Today we have January […]

    • 59 min
    A Working Day as a Games Publisher

    A Working Day as a Games Publisher

    It's been over half a year since I recorded the last podcast episode. That's definitely far too long. I hope that I will be able to record new episodes much more often in the future. Because I really missed being able to exchange ideas with other game designers and to delve deeply into specific game design activities in order to prepare for an episode. 



    So what do I want to talk about today? A lot has changed for me in the last 6 months. I am in the middle of the transition from a wannabe game designer to a small publisher who is releasing and launching his first game. I know that many listeners keep asking themselves whether they should take that step and whether they should publish one of their game ideas themselves or hand it over to a publisher. I would like to address this topic today with my experiences from the last few months.  



    Therefore, I am taking you with me on a normal working day in my role as a Games Publisher. In the end I will list my pros and cons of self-publishing. Maybe this is helping you to make a decision whether this is path is something for you or not.

    • 31 min
    092 – Mindbug – Officially Announced

    092 – Mindbug – Officially Announced

    A lot has happened in the last couple of months […]

    • 31 min
    The Journey of AracKhan Wars with Robert Palmer

    The Journey of AracKhan Wars with Robert Palmer

    Today we have a great guest on the show and […]

    • 1 hr 18 min
    Designing Slay the Spire - The Board Game - with Gary Dworetsky

    Designing Slay the Spire - The Board Game - with Gary Dworetsky

    Today we have a great guest on the show. Gary […]

    • 59 min

Customer Reviews

4.7 out of 5
3 Ratings

3 Ratings

Cucurin ,

Interesting take on Co op games

I play co op board games mainly with my husband and stumble on this podcast as I subscribed to aeons end on BGG. I really enjoyed the interview with Kevin to better understand how aeons end came to be. While being just a player and not a designer I do enjoy your other pod cast especially about co op mechanics their examples and games that they are used in. I look forward to seeing the Co op game that you design

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