An actual play podcast where escapism means having the same dumb problems as every other day of your life, but now your fate is decided by the roll of dice. New episodes every Thursday.
Delve 08 - Like a Moth to Vengeance
Moon's Chosen Light takes a tour through Silverfish Park with fellow High-elf and avid bug collector: Camo. While they're distracted, Hyponikon takes a tour behind the velvet rope and sneaks a look at Camo's private collection. Meanwhile, at the B&B, Muz'zell eludes a vengeful Warband of Heretics. At the centre of all of this is Camo's prized specimen: a dead (for now at least) Pupilia moth.
Delve 07 - Honeymead Helpers
Our delvers find their way to a bug collector's haven on the other side of the sabotaged ski-lift where they meet two deep apiarists managing a Bed & Breakfast. Muz'zel seeks answers about their enigmatic curse while Hyponikon and Moon's-Chosen-Light admit themselves to Silverfish Park and infiltrate a prestigious entomologist's private collection.
Delve 06 - Honeyed Words
Muzz'el attempts to coerce the delvers into riding a rickety ski lift into the unfathomable depths of the Heart. From the outside Muzz'el appears lucid, but Moon's Chosen Light suspects them of supernatural treachery. Will our delvers hold fast? Or will they indulge the whim of the bees?
Delve 05 - Ski Lift Stranger
Our delvers must survive the abhorrent Bloodbeast they have encountered on the slopes deeper into the Heart. There will be no time to lick their wounds. At the ski lift beyond is a packless Gnoll from the other side. Not everything is as it appears with this stranger, but not everything is as it appears with Muzz'el either... The bees have plans. Our delvers cannot be allowed to interfere...
Delve 04 - The Reaperwoods
Our Delvers return to the place where their fates became intertwined. Within lie unpredictable horrors, and the threat of bees and Bloodbeasts. Can our Delvers overcome the perils of the Reaperwood, or will Hyponikon's divine greed lead them to their deaths?
Delve 03 - Godly Errands
Our Delvers locate the Temple of the Moon Beneath, but without a shipment of swords to trade they are merely another band of foolhardy pilgrims. A merchant makes an open wager, and Hyponikon accepts... This merchant doesn't know what happens when you kill a Red Priest.
An actually good actual play
There’s a lot of Actual Play podcasts out there, but this is one of the few that puts the effort in to make it really worth listening. Great production, creative settings, and good role-play!
Awesome, very engaging.
Really nice and fun to listen, looking forward to next episode :)