205 episodes

Australia's most-read independent games site, Stevivor, presents to you an amazing, fortnightly podcast experience that talks PC, Xbox Series S & X, PS5, Switch and more. Join us, won't you?

Stevivor's Friendly Fire Show Ben Salter, Steve Wright

    • Leisure
    • 5.0 • 8 Ratings

Australia's most-read independent games site, Stevivor, presents to you an amazing, fortnightly podcast experience that talks PC, Xbox Series S & X, PS5, Switch and more. Join us, won't you?

    Friendly Fire Show 179: Zelda, Aliens and more with Eleni Thomas

    Friendly Fire Show 179: Zelda, Aliens and more with Eleni Thomas

    Stevivor’s Ben Salter and Steve Wright are joined by super intern Eleni Thomas to talk the latest and greatest things in the video game world.



    Here's what to expect from Friendly Fire Show 179:



    * Phantom Abyss

    * Zelda Skyward Sword HD

    * Aliens Fireteam Elite

    * An epic Double Fine interview with Tim Schafer and Lauren Scott

    * NBA 2K22 gets some improvements

    * FIFA 22 gets Hypermotion

    * Netflix pushing into video games via mobile

    * SteamDeck is coming, but do you want it?

    * XDefiant is also coming... but do you want it?

    * This week in delays









    https://youtu.be/kH1w71nW2Tg







    We’re always keen for your feedback, so feel free to take to the comments area or social media #friendlyfireshow hashtag to let us know what you think of the show. You can also email podcast [at] stevivor [.] com with your direct feedback and questions.



    If you’re not subscribing to the Friendly Fire Show yet, you’ve got a couple options to correct that:











    * Apple Podcasts

    * Google Podcasts

    * Spotify

    * Simply search for "Stevivor" on your podcast player of choice!

    * RSS feed

    * YouTube











    Thanks for listening, and if you like the show, consider rating and reviewing our podcast on your platform of choice!

    • 45 min
    Double Fine’s Tim Schafer & Lauren Scott on Psychonauts 2 & more

    Double Fine’s Tim Schafer & Lauren Scott on Psychonauts 2 & more

    Psychonauts 2 is right around the corner, and Stevivor was given a once in a lifetime opportunity to speak with industry legend Tim Schafer alongside Senior Systems Designer Lauren Scott about the project, 20 years of Double Fine, accessibility, Achievements and much, much more.



    You can listen to the full interview as part of a special Friendly Fire Show podcast episode, or simply refer to the handy transcript that follows below.







    Steve Wright, Stevivor: First off, congratulations to 20 years of Double Fine – either 20 years of Double Fine proper, or working at a company that has 20 years of history behind it. How are you enjoying this moment?



    Tim Schafer, Double Fine: Well, I mean, anyone who's been in the indie studio knows it's like a rollercoaster, and so just surviving is a huge thing. Like just, you know, 'cause we made some tough choices along the line to be not just surviving but intact with what we think is our culture -- our special culture -- intact and still making fun creative games and always doing it like, Frank Sinatra, Double Fine does it their way.



    But, you know, [we’re] still really proud of our games. We don't feel like we've had to compromise anything like that to stick around. But we're very fortunate and we had a great team -- a series of teams - over the years that have led to that success.



    Stevivor: Lauren, is there a bit of comfort or safety going into a company that has such a long history instead of a startup or like a new indie studio that you know may or may not be here in a year or two?



    Lauren Scott, Double Fine: I mean, it's pretty cool. It's pretty nice. The two places I’ve worked before this were established, as well. But it's sort of a different feel when you have you know, people that literally worked on the first game like so many years ago and have been here since the studio’s inception and are still like really excited about being here.



    It's a different feeling than a studio that's been around forever, but maybe churn through a lot of people.



    Stevivor: Tim this is more to you: how important was it to get the old gang back together, or was it equally important to find some sort of new blood balance for Psychonauts 2?



    Schafer: We both want to appeal to new gamers and also really, it’s very important with a game like Psychonauts -- with a very devoted following -- to be very true to what fans of the first game expect, what they loved about the first game.



    There's a certain trust when you start a game, you can almost tell right away if you feel like you can trust the developer. So we have to earn that right away with Psychonauts, and the part of that is so important is it starts with the first initial concept art; being able to get our original concept artist[s] back, Scott Campbell and Peter Chan. And the music will set the mood right away that feels very familiar, from Peter McConnell. And… some of the same programmers and the same modelers obviously lend a lot to it feeling like, “ah. This is the Psychonauts world,” and the actors -- getting Richard Horvitz back -- and all the actors.



    And then, to bring in new fans, what can we do to make things better and what can we expand upon? And that's where we have new people like Lauren who are working on the design and bringing new ideas for combat and exploration and economy.







    Stevivor: Now it's still kind of insane to me that if we think about Psychonauts 2 six or seven years ago, this kind of got off the ground because of Fig. Now flash forward to today, and if Psychonauts 2 wasn't a thing I'm sure you could maybe walk up to Phil [Spencer] now and just be like, “I want to make Psychonauts.”

    • 30 min
    Friendly Fire Show 178: Mario, Aiden, Captain Jack and friends

    Friendly Fire Show 178: Mario, Aiden, Captain Jack and friends

    Stevivor’s Ben Salter and Steve Wright are back to talk the latest and greatest things in the video game world.



    Here's what to expect from Friendly Fire Show 178:



    * Ratchet and Clank Rift Apart

    * Mario Golf Super Rush

    * Watch Dogs Legion Bloodline

    * Sea of Thieves A Pirate's Tale

    * Scarlet Nexus

    * Dead by Daylight's Quentin Smith gets a glow up

    * Nintendo Switch OLED Model

    * Assassin's Creed Infinity is live service

    * Even Sony doesn't know which way the PS5 disc drive goes

    * Death Stranding coming to PS5, but is Kojima working on an Xbox game now?

    * EA Play won't have Dragon Age or Mass Effect, but Dead Space might be back



    https://youtu.be/wFO5t8DXWG0







    We’re always keen for your feedback, so feel free to take to the comments area or social media #friendlyfireshow hashtag to let us know what you think of the show. You can also email podcast [at] stevivor [.] com with your direct feedback and questions.



    If you’re not subscribing to the Friendly Fire Show yet, you’ve got a couple options to correct that:



    * Apple Podcasts

    * Google Podcasts

    * Spotify

    * Simply search for "Stevivor" on your podcast player of choice!

    * RSS feed

    * YouTube



    Thanks for listening, and if you like the show, consider rating and reviewing our podcast on your platform of choice!

    • 38 min
    Friendly Fire Show 177: E3 2021 Day 3 with Jay Ball

    Friendly Fire Show 177: E3 2021 Day 3 with Jay Ball

    Stevivor’s Ben Salter and Steve Wright are joined by Stevivor's Jay Ball to talk day three of E3 2021.



    That means everything from Nintendo and Bandai Namco alongside a wrap-up of the entire E3 experience.



    Want a more specific listing of news? We can do that!



    * Metroid Dread

    * WarioWare

    * Advanced Wars 1+2

    * Mario Party Superstars

    * Super Monkey Ball

    * Fatal Frame Maiden of Black Water

    * Breath of the Wild 2

    * Old games coming to Switch

    * Battlefield 2042

    * Back 4 Blood

    * Forza Horizon 5



    https://youtu.be/PkDb1Mktb-4







    We’re always keen for your feedback, so feel free to take to the comments area or social media #friendlyfireshow hashtag to let us know what you think of the show. You can also email podcast [at] stevivor [.] com with your direct feedback and questions.



    If you’re not subscribing to the Friendly Fire Show yet, you’ve got a couple options to correct that:



    * Apple Podcasts

    * Google Podcasts

    * Spotify

    * Simply search for "Stevivor" on your podcast player of choice!

    * RSS feed

    * YouTube



    Thanks for listening, and if you like the show, consider rating and reviewing our podcast on your platform of choice!

    • 1 hr 20 min
    Friendly Fire Show 176: E3 2021 Day 2 with Kosta Andreadis

    Friendly Fire Show 176: E3 2021 Day 2 with Kosta Andreadis

    Stevivor’s Ben Salter and Steve Wright are joined by Ausgamers' Kosta Andreadis to talk day two of E3 2021.



    That means everything from Microsoft,Bethesda and Square Enix is up for game.



    Want a more specific listing of news? Easy done:



    * Redfall

    * Starfield

    * S.T.A.L.K.E.R. 2

    * Replaced

    * Forza Horizon 5

    * Halo Infinite

    * Sea of Thieves with Captain Jack Sparrow

    * 12 Minutes

    * Flight Simulator on Xbox

    * Psychonauts 2

    * Age of Empires 4

    * A Plague Tale Requiem

    * Shredders

    * Atomic Heart

    * The Ascent

    * Party Animals

    * The Outer Worlds 2

    * Hades

    * Contraband

    * Diablo 2 Resurrected

    * Guardians of the Galaxy

    * The Avengers go to Wakanda



    That's a lot, eh?







    For more from Kosta, check him out on Twitter.



    We’re always keen for your feedback, so feel free to take to the comments area or social media #friendlyfireshow hashtag to let us know what you think of the show. You can also email podcast [at] stevivor [.] com with your direct feedback and questions.



    If you’re not subscribing to the Friendly Fire Show yet, you’ve got a couple options to correct that:



    * Apple Podcasts

    * Google Podcasts

    * Spotify

    * Simply search for "Stevivor" on your podcast player of choice!

    * a href="http://feeds.feedburner.

    • 1 hr 16 min
    Eidos Montreal’s Olivier Proulx & Mary DeMarle on Guardians of the Galaxy

    Eidos Montreal’s Olivier Proulx & Mary DeMarle on Guardians of the Galaxy

    Guardians of the Galaxy was today officially announced by Eidos Montreal and Square Enix. Ahead of time, Stevivor was fortunate enough to check out the upcoming single-player game and speak with Eidos Montreal about it.



    We below, we discuss design choices, Easter eggs and more with Mary DeMarle (Executive Narrative Director) and Olivier Proulx (Game Director). You can listen as part of the Friendly Fire Show podcast or simply refer to the handy transcript that follows.







    Steve Wright, Stevivor: I guess I'm going to start with the sort of elephant in the room being Avengers and it's, you know, obviously a completely different beast. It's a single player game. It's a multiplayer game. It's a game as a service. It's a looter shooter and Guardians of the Galaxy is a single player narrative story. I was just curious to learn about the design process and how you got to that?



    Mary DeMarle: One of Eidos Montreal philosophies as a design team, when we're starting on games, is to really immerse ourselves in... the material that we're dealing with and figure out what is the best player fantasy.



    So when we started this, of course we did consider ‘should this be a multiplayer? Should this be Co-op? Should this be whatever?,’ but the more we started to dive into it and the more we started to look at it, we realised that the real strength of the Guardians is that you have this team of completely unpredictable characters who are so true to who they are, but they respond to things in very foreign and unexpected ways.



    We thought, 'I really want to hang out with these guys'. The best way to do that, we kind of realised, [is through] Peter Quill. Number one, he's human, so we can understand the human. Number two, he is the 'so-called leader' of the team. So what would it be like to actually have to be wrangling these people and being the leader who has to react to the unpredictability of what they do. You make a choice in the game -- because we put choice and consequence in -- as Peter you're making choices and then you're getting reactions from these guys and you have to respond to that, and you have to figure that out.



    Once we kind of settled on that, it became very obvious to us that we wanted to keep it a single-player game and we wanted to focus on redefining what team gameplay is from a single-player perspective.



    Olivier Proulx: To add to what Mary said, at Eidos Montreal we love to do those single-player experiences with really strong narrative arcs and and strong characters as well. So when we had the option to discuss with Marvel and approach these amazing characters in this franchise, for us it was kind of tapping into our strengths as well, and we felt really comfortable going with that approach.



    Stevivor: Now I definitely don't mean to do a disservice to your design, but if I had to boil it down like in a little snippet, I would kind of call it like a combination of the comics and like the MCU. I'm sure there's more to it than that, so I'd like your take on that.



    The other thing is, considering Square Enix and Avengers, there was a bit of backlash when Avengers was first shown and fans were like, ‘that look like Chris Hemsworth!’ How have you factored that into design?



    Mary DeMarle: Well, we were already pretty deep in our designs by then. I think we already had our designs all settled by the time that happened.



    I have to say, The Avengers did a really good job at creating an original origin story for Kamala Khan. And we were looking at that afterwards and saying, ‘well, that's really cool’ because Marvel basically gave us license to this; we're creating our version and our own origin stories and our own stuff like that.



    But you know,

    • 13 min

Customer Reviews

5.0 out of 5
8 Ratings

8 Ratings

Drewb1kenobi ,

Great show

Steve and Ben are both great hosts and passionate about games, lots of good insights, keep up the awesome work :)

Silvermoth ,

I love the passion

Passionate and information. Keep up the enthusiasm

mattybird ,

These guys know their stuff

Ben and Steve are knowledgable and bring a great Aussie perspective to video games. I highly recommend!

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