115 episodes

A conversation about tabletop games.

The Thoughtful Gamer Podcast The Thoughtful Gamer

    • Games
    • 5.0, 1 Rating

A conversation about tabletop games.

    Bonus! Ikoria MtG Set Analysis for Limited

    Bonus! Ikoria MtG Set Analysis for Limited

    Matt and Marc are back at it with wild speculation about the new Magic set. Since we rambled on forever, making this a very difficult podcast to edit, the set has released already and we're already regretting some of the things we said (black and simic seem much stronger than we gave them credit for, for instance.) Still, I don't think we're wrong about everything. Haven't been able to get an Izzet deck together, though...
    4:08 - Set mechanics6:00 - Companion13:46 - Cycling17:25 - Keyword Counters19:33 - Mutate23:47 - White32:57 - Blue49:58 - Black1:01:06 - Red1:15:45 - Green1:26:33 - Colorless1:29:14 - Mulicolor1:54:40 - Rares and Mythics
    Music: Sailing The Solar Wind by Abstraction
    Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

    • 1 hr 59 min
    Ep 71: Best Games of 2019

    Ep 71: Best Games of 2019

    The world's gone crazy! Viruses roam the streets, Matt sounds like he's turning into a robot, and computer gremlins are devouring random bits of podcast. But never fear, we at The Thoughtful Gamer are here to provide a perfectly sane, intelligent conversation about the best games of last year. We rag on a few stinkers too. Come! Escape the madness of the world and find respite with our soothing voices.
    And thanks to our sponsor, Engro Games! Their kickstarter was successful and late pledges are open until April 15. Click here to get Reach and Okazaki before it's too late.
    Spoilers below.
    2:53 - Wavelength Diversion5:24 - Board gaming in a pandemic15:55 - Suspense building before the list16:54 - Honorable "reprint" mention: Dune22:13 - What is "up"?23:55 - More grade A suspense25:22 - #10: Goat n Goat29:32 - #9: Cooper Island30:36 - Orion relays a cryptic message regarding a "theory"31:26 - #8: Stay Cool35:03 - #7: The Son of Doctor Esker's Notebook37:40 - A word about our sponsor: Engro Games38:37 - #6: The Crew46:30 - Best art of 201950:46 - Worst games of 201952:52 - Most disappointing game of 201954:17 - Most mediocre game of 201954:40 - Most ambitious but not quite successful game of 201958:50 - #5: Tiny Towns1:04:14 - #4: Pax Pamir 2nd Edition1:09:44 - #3: Caylus 13031:11:52 - #2: Pipeline1:18:22 - #1: Pax Transhumanity1:25:00 - Tragedy strikes and a hero emerges
    Music: Sailing The Solar Wind by Abstraction
    Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

    • 1 hr 38 min
    Ep 70: A Conversation With Sean McDonald About Making IP Games

    Ep 70: A Conversation With Sean McDonald About Making IP Games

    I sat down with Sean to talk to him about designing board games for two beloved IP's: Sonic the Hedgehog and Bomberman. How did he get these gigs, and what are the challenges you face when you need to meet the expectations of publishers, IP-holders, and fans of the original properties?
    0:56 - Sean's start with boardgaming3:53 - First design: Train Heist8:59 - First IP design: Sonic the Hedgehog: Crash Course18:00 - Future design: Unnamed Bomberman game36:08 - Sean's future plans and "dream IP"
    Music: Sailing The Solar Wind by Abstraction
    Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

    • 42 min
    Ep 69: PAX East 2020

    Ep 69: PAX East 2020

    Matt and Marc played a lot of games at PAX East, and you're going to hear about it! We've got a better crop than we had at PAX Unplugged, with nearly all of the games listed below being quite enjoyable. Which are our favorites? You might be surprised.
    This podcast is sponsored by Engro Games, who are running a kickstarter right now for two microgames: Reach and Okazaki. Find more information here.
    1:09 - Our PAXperience6:18 - 2-headed giant mystery sealed event10:31 - Parks13:51 - Ishtar: Gardens of Babylon18:49 - Caylus 130320:57 - Marc proposes a new classification system for eurogames25:55 - Point Salad28:33 - Electropolis35:18 - Pax Transhumanity43:33 - Deep Blue48:06 - Arkham Horror: Final Hour52:45 - Cooper Island57:36 - Nova Luna1:00:29 - Cosmic Frog1:05:14 - Goat n Goat1:06:46 - Boba Boss
    Music: Sailing The Solar Wind by Abstraction
    Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

    • 1 hr 14 min
    Ep 68: A Conversation With Bruno Faidutti

    Ep 68: A Conversation With Bruno Faidutti

    Bruno is one of the most prolific modern game designers. In this podcast we sit down to talk about all kinds of tricky topics and how they relate to board gaming. He presents a number of interesting ideas that I'm still mulling over.
    This podcast is sponsored by Engro Games, who are running a kickstarter right now for two microgames: Reach and Okazaki. Find more information here.
    1:39 - Board games on the global scale8:51 - Games as a reflection of real life choices11:00 - Games in education21:14 - Games and religion29:46 - Faidutti's designs, and the place of politics/history in games38:38 - What kind of game do you want to make but haven't yet?
    Music: Sailing The Solar Wind by Abstraction
    Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
     

    • 41 min
    Ep 67: A Conversation With Patrick Rauland About Game Creation

    Ep 67: A Conversation With Patrick Rauland About Game Creation

    In this episode I sit down with Patrick Rauland, designer of Fry Thief and creator of the Indie Board Game Designers podcast to talk about the process of creating games. What are the best practices that successful people use? How do you avoid burnout? What does Patrick have planned for his future designs?
    This podcast is sponsored by Engro Games, who are running a kickstarter right now for two microgames: Reach and Okazaki. Find more information here.
    1:27 - Fry Thief and creating a game in a year5:48 - Designing with constraints9:58 - Lessons learned from the Indie Board Game Designers podcast14:29 - Iteration and quantity22:23 - Memory and note-taking30:13 - Level of industry "literacy" among new game creators33:57 - Marketing tools and strategies42:20 - Patrick's future game publishing plans47:10 - Patrick's design tendencies/patterns49:18 - Overcoming burnout
    See more of Patrick's work at https://indieboardgamedesigners.com/ and https://laidback.games/
    Music: Sailing The Solar Wind by Abstraction
    Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

    • 1 hr

Customer Reviews

5.0 out of 5
1 Rating

1 Rating

Call taker ,

Fun and indeed thoughtful

Really enjoy listening to this group talk. Rather than just running through reviews, they discuss the games and mechanics with a lot of thought, as the title suggests. This discussion sets it apart from other board game podcasts, and I'm glad I found it this early. And this is even after they didn't like my favourite game, Blood Rage.

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