Daniel Wearne1min: Daniel’s journey into Design1:30mins: Collaborating with Engineers3mins: Convergent vs Divergent thinking5mins: learning from being in early start ups like Culture Amp. 6:30mins: Importance of getting things out quickly7mins: Life at Culture Amp8mins: Up - banking and millennials 8:30mins: Lach realising he isn’t that special9mins: Culture at Up Bank10mins: Tree of Up - and sharing external roadmaps10:30mins: Culture of Up - Attract and get really good talent and don’t interfere.12mins: Pruning a roadmap13mins: Launching a digital bank and alignment with purpose.14:45mins: Talk to us section in the app. Important of talking to users15:15mins: Responding to change and continuous deployment.17mins: Learning through iterating17:30mins: Concept of done not perfect17:45mins: Waterfall vs Iterative delivery. Iteration is key.18:30mins: Iterative delivery embedded into culture at Up19mins: Customer Experience of the Up Banking Card. On-boarding experience20mins: Importance of customer profiling21:45mins: Importance of a team being empowered22:30mins: What is design consideration. There was 10 iterations of the on boarding experience design24mins: Attracting the millennial generations. Attracting new users through social media engagement and customer experience 24:30mins: Importance of customer support and retrospectives 26:45mins: Importance of human interaction27:30mins: What makes a good team29:50mins: Positive conflict30:30mins: Cross functional product squads. Different roles coming together with a common goal32mins: What is a product kick off session33mins: Who does Daniel learn from34:30mins: Daniel escaped the cross fit cult. Enjoying life outside of work35:30mins: How do deal with stress36:30mins: Advice for aspiring Designers37:30mins: Academy Xi and General Assembly. Importance of these type of courses40mins: Importance of working somewhere that ships more frequently40:45mins: Fear of the first step41mins: Talking about our podcast, bit of me me me time42:00mins: Life in Covid44:00mins: Up has gone over 200 000 users. 45mins: Comparisons between Video Game industry and finding marketing opportunities 48mins: Talking about streaming platform Twitch50mins: Size of the video game economy.51:30mins: Micro-payment movement
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