24 episodes

One-on-one interviews with a focus on historical board game designers

Game Design Deep Dive Dan Bullock

    • Leisure

Listen on Apple Podcasts
Requires macOS 11.4 or higher

One-on-one interviews with a focus on historical board game designers

Listen on Apple Podcasts
Requires macOS 11.4 or higher

    Interview with Maurice Suckling

    Interview with Maurice Suckling

    Maurice Suckling is a screenwriter, author, teacher of design as well as vast experience in various roles of video game production. We discuss his recent design Crisis 1914 from Worthington, the upcoming Peace 1905 from Fort Circle, and Operation Barclay (currently on Gamefound).

    • 1 hr 19 min
    Interview with Sebastian Bae

    Interview with Sebastian Bae

    Sebastian Bae is a research scientist and senior game designer for the Center of Naval Analyses' Gaming and Integration Program as well as a faculty advisor for the Georgetown University Wargaming Society. He has two commercial designs, Littoral Commander: Indo-Pacific with Dietz Foundation and a multi-pack Crisis In Korea being released through Catastrophe Games. We discuss the challenges of designing on the topic of North Korea, the value of modeling hypothetical war, and the frontier ...

    • 1 hr 14 min
    Interview with Carlos Marquez Linares

    Interview with Carlos Marquez Linares

    Carlos Marquez Linares is the designer of TWO upcoming games, The Other Side of the Hill from NAC Wargames and Imperial Fever from GMT (currently on the P500). We discuss his controversial topics and his design approach in each of the aforementioned games.

    • 1 hr 11 min
    Interview with Natalia Wojtowicz

    Interview with Natalia Wojtowicz

    Natalia Wotjowicz has written an excellent book called Wargaming Experiences about approaches to professional wargame design informed by her experience with the NATO Civil-Military Cooperation Center of Excellence. Her book offers a lot of guidance relevant to both historical games and wargames, so I invited her to discuss it along with differences between professional and commercial design. Books by Natalia Wojtowicz: Wargaming Experiences (2 book series) Paperback Edition (amazon.com)Outro ...

    • 1 hr
    Interview with Gina Willis

    Interview with Gina Willis

    Gina Willis has designed A Glorious Chance, an excellent solitaire game about naval operations during the War of 1812 and collaborated with Jeremy White on the design of Skies Above Britain. We discuss both of these games, the emphasis on narrative in solitaire design, age of sail, and much more. A Glorious Chance (mybigcommerce.com)

    • 57 min
    Interview with Jo Kelly

    Interview with Jo Kelly

    On this episode, I chat with Jo Kelly to discuss their upcoming game Molly House which is being published by Wehrlegig (maybe you heard of it) and is coming to Backerkit on October 17th. Jo Kelly is also a Zenobia finalist. We talk about the making of Molly House, Zenobia, and much much more. Molly House - A game of queer joy and betrayal in 18th century London. (backerkit.com)

    • 51 min

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