63 episodes

🎲System-agnostic tabletop roleplaying game discussions. Level up your TTRPG sessions with topic deep-dives, news, and tips for D&D and so much more. 🌲New EVERGREEN episodes every Wednesday. 🤹‍♂️Always as goofy as they are sincere, Ivan and Steve are two forever GMs obsessed with making your next TTRPG session the best one yet. 🗣Covering topics including •metagaming •interviews with industry leaders •bringing real life socio-political issues into your campaigns •TTRPG news, and beyond. 🧙‍♂️Passive (Aggressive) Perception investigates any and all games/systems including D&D, Pathfinder, Savage Worlds, Call of Cthulhu, Star Wars, Vampire the Masquerade, and anything else they can get their hands on. If it can be played it's fair game. 📚The conversation is never limited by any one game, but all of the topics, tips, and core principles easily apply to Dungeons & Dragons or whatever else you happen to be playing at the time. 💻icastspells.com & anywhere you get podcasts.

Passive (Aggressive) Perception Ivan Potocnik & Steve Jones

    • Leisure

🎲System-agnostic tabletop roleplaying game discussions. Level up your TTRPG sessions with topic deep-dives, news, and tips for D&D and so much more. 🌲New EVERGREEN episodes every Wednesday. 🤹‍♂️Always as goofy as they are sincere, Ivan and Steve are two forever GMs obsessed with making your next TTRPG session the best one yet. 🗣Covering topics including •metagaming •interviews with industry leaders •bringing real life socio-political issues into your campaigns •TTRPG news, and beyond. 🧙‍♂️Passive (Aggressive) Perception investigates any and all games/systems including D&D, Pathfinder, Savage Worlds, Call of Cthulhu, Star Wars, Vampire the Masquerade, and anything else they can get their hands on. If it can be played it's fair game. 📚The conversation is never limited by any one game, but all of the topics, tips, and core principles easily apply to Dungeons & Dragons or whatever else you happen to be playing at the time. 💻icastspells.com & anywhere you get podcasts.

    So Long and Thanks For All The Crits (Final Episode)

    So Long and Thanks For All The Crits (Final Episode)

    I won't bore you with an overly-verbose description for this one. I'll only use this opportunity to say THANK YOU for accompanying us on this grand journey, and we hope that your next session is the best one yet.-Ivan & Steve

    • 18 min
    Ep 61 - Bright Lights, Big City (Playing In City Settings)

    Ep 61 - Bright Lights, Big City (Playing In City Settings)

    Do your players (or yourself as a player) behave differently when your PCs enter a city, village, or township? Today we're discussing some of the unique challenges of playing in a city setting.We go in-depth on how specific game times associated with city play differ from a traditional gaming model which heavily incorporates the TTRPG pillar of exploration. We run down several methods for keeping the action moving, avoiding boredom, and maintaining canon.We also cover the idea of player pragm...

    • 56 min
    Ep 60 - Campaign Length (and Knowing When To Quit)

    Ep 60 - Campaign Length (and Knowing When To Quit)

    To have the problem of finishing a campaign milestone and have your players still wanting more, even though the story is over, is a much better problem to have than your players being bored because there is no end in sight.How many campaigns have you been a part of that have languished and died because of a lack of payoff. Is your gaming group losing steam? Are you scrambling to wrap up story arcs? We address these challenges and more as we discuss how we think many stories are better for hav...

    • 48 min
    Ep 59 - No-Combat Sessions

    Ep 59 - No-Combat Sessions

    Do you ever run entire sessions without a combat encounter? This week we analyze how varying level of combat work in your TTRPG games. We discuss engaging the players in a way that simulates the thrill of combat but in social and exploration encounters. We also talk about the message of "might makes right" and how realism can affect players' enthusiasm or aversion to in-game violence.Mad Jack Churchill: https://en.wikipedia.org/wiki/Jack_ChurchillOur Website: https://icastspells.comOur Twitte...

    • 47 min
    Ep 58 - Alex Clippinger: Game Design & Adapting 5e

    Ep 58 - Alex Clippinger: Game Design & Adapting 5e

    The incredible and prolific TTRPG designer, Alex Clippinger has joined us this week to give us an inside look into Cubicle 7's new project, Broken Weave, drop some game design knowledge, and talk through some of the benefits and pitfalls of adapting Dungeons & Dragons: Fifth Edition. This was a fantastic conversation covering several topics including points of focus for growing as a designer, expectations we bring to the table, burgeoning out into playing non-D&D systems, and much mor...

    • 55 min
    Ep 57 - Factions, Guilds, & Other Affiliations

    Ep 57 - Factions, Guilds, & Other Affiliations

    Is your TTRPG character affiliated with anything larger than themselves or the party they roll with (heheh puns)? This week we cover TTRPG factions, guilds, and other big-picture affiliations. We discuss how they can provide scope, inform character backstory, create fascinating and useful narrative drivers for your campaigns, and much more.Website: https://icastspells.comTwitter: @passive_podcastEmail: passiveaggropod@protonmail.comShow Breakdown:0:00: Intro01:12: TTRPG News10:12 Main Topic12...

    • 36 min

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