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29 episodes
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Primæval Fantasy Daniel
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- Leisure
I'm Daniel, and these are my musings on RPGs, focusing on my own game, "Primæval Fantasy".
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#29: Free Will in the Context of Being
Continuing from part 1, I delve into the players' task of crafting their characters who are consistent with the Secondary worlds/settings of their games.
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#28: Free Will in RPGs
I peruse the topic of player free will in RPGs.
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#27- Pyrrhic Fudging
I examine the issue of GMs sometimes transcending cause/effect (mechanics or sometimes purely logic) in the game (aka, ‘fudging’). What motivates it? Numerous things, but while I believe their intentions are generally good (“help the players’ enjoyment”), it’s at best a Pyrrhic victory, one which can not only destroy your sessions going forward, but retroactively as well.
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#26- Worlds of Substance
After a conversation on Che Webster's, Role Play Rescue podcast last week, I wanted to share some follow-up thoughts on worlds.
One of the vital elements of enjoyment we get from RPGs is the ability for players to explore the Secondary Worlds. This requires GMs to craft rich, detailed worlds, and to avoid cookie-cutter, generic backdrops.
But this exploration also requires that the players be on the same page of the world. The need to understand the substance of the world, to be in tune with the zeitgeist of that setting, not wandering around as intrusive aliens.
The recent episode of Role Play Rescue:
https://shows.acast.com/roleplayrescue/episodes/primaeval-fantasy-with-daniel-jones
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#25- Awakenings & Evolutions with Crispy
Today I share a conversation with Tablerunner (‘Crispy’) about
how his RPG appetites changed through the years into a strong desire for the group to feel immersed into their characters & worlds. Chris then shares the changes he’s made in gaming methods to strengthen that role playing goal.
Please visit Chris’ channel at https://www.youtube.com/@Tablerunner
Thanks for listening.
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#24 - Eudaimonia in Role Playing Games, Part 2: "Arete"
Continuing from part 1, I explain that identifying the Eudaimonia of RPGs is what allows us to begin the actual journey of moving
towards that ideal state of the game, but this requires employing the notion of ‘Arete’- excellence.
We must employ a host of tools to bring about the changes in
our games. Only through this process will be actually transform our Role Paying Games into something that we earnestly want.
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