18 episodes

We are a Dungeon and Dragons podcast focusing on roleplaying and storytelling with a strong narrative along with humor and good cheer. Come and join us each week for a stirring adventure of strength, emotion, and collaboration as we follow the journeys of these characters brought to life by an extraordinary cast.

Adventures in Progress Trevor Larson

    • Leisure

We are a Dungeon and Dragons podcast focusing on roleplaying and storytelling with a strong narrative along with humor and good cheer. Come and join us each week for a stirring adventure of strength, emotion, and collaboration as we follow the journeys of these characters brought to life by an extraordinary cast.

    Episode 2: Portals and Dinosaurs and Werebears...Oh My.

    Episode 2: Portals and Dinosaurs and Werebears...Oh My.

    We follow our adventurers as they head into Salengrat Timberland in search of the Drow city of Ul' Vennar.

    • 3 hrs 40 min
    Episode 3: The Grove

    Episode 3: The Grove

    In this episode, the adventurers enter into the werebear community and come to understand the different dynamics within as they try to discover a cure for their affliction.

    • 4 hrs 17 min
    Episode 4: An Unexpected Feycation

    Episode 4: An Unexpected Feycation

    The adventurers have left The Grove in order to cure Victoria and Mara's werebear curse, but what lies within the Feywild is a mystery. Almost as much a mystery as what Merid the Blood Hag might ask for in return for a cure.

    • 4 hrs 12 min
    Episode 5: Blood and Bargains

    Episode 5: Blood and Bargains

    The adventurers have made their way to Marid in the Feywild. Will they survive the encounter or will she wear their own faces like a set of new clothes? Will the curse of lycanthropy end for Mara and Victoria?

    • 3 hrs 54 min
    Episode 6: Out of the Fey and Into the Fight

    Episode 6: Out of the Fey and Into the Fight

    • 3 hrs 33 min
    Episode 7: The Siege of Giant's Fall

    Episode 7: The Siege of Giant's Fall

    The adventurers have left the grove after deciding to take their chances heading after the gathering forces at Giant's Fall and are set to attack the werebear collective there and stop Barrish's plans before he has the chance to break the Domonculus Luci. Everything seems to go to plan until another creature enters the fray.

    • 4 hrs 17 min

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