12 episodes

Indieboids are a small team of game developers who started working together as part of the Senior Capstone sequence for the game design program at the University of California: Santa Cruz. Join Alex Carney, Amanda Leiserowitz, and Casey Fields as they document the progress of their projects from start to finish.

Indieboids: Making Games from Start to Finish Casey Fields

    • Leisure

Indieboids are a small team of game developers who started working together as part of the Senior Capstone sequence for the game design program at the University of California: Santa Cruz. Join Alex Carney, Amanda Leiserowitz, and Casey Fields as they document the progress of their projects from start to finish.

    12. How the Story Gets Told | Indieboids Development Podcast

    12. How the Story Gets Told | Indieboids Development Podcast

    While the producer is away, Casey and Amanda discuss the narrative development of Mobius, from its time as Ouroboros all the way to receiving the Worldbuilding Award and beyond. They discuss the balance between story and gameplay, the challenges of environmental storytelling, and what they’ve learned about the way they write.

    Music: https://www.purple-planet.com

    • 55 min
    11. Getting Back to Work | Indieboids Development Podcast

    11. Getting Back to Work | Indieboids Development Podcast

    Welcome to Season 2 of the Indieboids (no longer Mobius) Development Podcast, where the game leads Alex Carney, Amanda Leiserowitz, and Casey Fields break down the process of making a game from start to finish. This week, the trio discuss getting back to work after a long break and how we’re moving forward now that the project is fully independent and no longer tied to our college degrees.

    Music: https://www.purple-planet.com

    • 52 min
    10. Sammy Showcase 2020 | Mobius Development Podcast

    10. Sammy Showcase 2020 | Mobius Development Podcast

    The first major release deadline has come and gone, and the Mobius demo has been officially released. Join Alex, Amanda, and Casey as they break down their experience with the UCSC games showcase, including what games they liked, the response to our game, and where we go from here.

    Itch Link: https://jalexcarney.itch.io/mobius

    Music: https://www.purple-planet.com

    • 1 hr
    9. The Final Stretch | Mobius Development Podcast

    9. The Final Stretch | Mobius Development Podcast

    With the UCSC Games Showcase only a week away, Alex, Amanda, and Casey sit down to talk about the final tasks leading up to the showcase of our early demo release. Join us as we discuss last second polish, updates, showcase award categories, future development and release dates.

    Itch Link: https://jalexcarney.itch.io/mobius

    Music: https://www.purple-planet.com

    • 52 min
    8. Value Judgements for Public Showcase | Mobius Development Podcast

    8. Value Judgements for Public Showcase | Mobius Development Podcast

    As the UCSC Games Showcase date approaches on the horizon, Alex, Amanda, and Casey discuss the difficult decisions of prioritizing and cutting certain tasks and features in order to create the best experience for a short form showcase. Listen to how we handled the delicate task of balancing quick wins and major projects and the tools we used to do so.

    Itch Link: https://jalexcarney.itch.io/mobius

    Music: https://www.purple-planet.com

    • 1 hr 9 min
    7. A Massive Reconfiguration | Mobius Development Podcast

    7. A Massive Reconfiguration | Mobius Development Podcast

    In the midst of a global pandemic, Alex, Amanda, and Casey practice social distancing and meet remotely to discuss how we’re adapting our development goals to the evolving situation surrounding the virus. In addition, we discuss the beginning of the spring quarter and deliverables for the conclusion of our senior capstone.

    Itch Link: https://jalexcarney.itch.io/mobius

    Music: https://www.purple-planet.com

    • 1 hr 8 min

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