Piotr Magnuszewski and Nicole Arbour on games at the science-policy interface Science for Policy
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- Science
How can policymakers really understand the nitty-gritty of a complex system and how their decisions can influence it? How can scientists get a handle on the many competing variables that policymakers must take into account alongside the scientific evidence? One idea is to throw both of them into a live simulation of the system they want to understand, and let them sink or swim.
In this episode, game designer Piotr Magnuszewski and science-policy expert Nicole Arbour chat with Toby Wardman of SAPEA to explore whether, and in what circumstances, games can be a useful form of science advice.
Resources mentioned in this episode
Dennis Meadows's Fish Banks game: https://systemdynamics.org/products/fish-banks-game/
Introduction to social simulations: https://socialsimulations.org/
How can policymakers really understand the nitty-gritty of a complex system and how their decisions can influence it? How can scientists get a handle on the many competing variables that policymakers must take into account alongside the scientific evidence? One idea is to throw both of them into a live simulation of the system they want to understand, and let them sink or swim.
In this episode, game designer Piotr Magnuszewski and science-policy expert Nicole Arbour chat with Toby Wardman of SAPEA to explore whether, and in what circumstances, games can be a useful form of science advice.
Resources mentioned in this episode
Dennis Meadows's Fish Banks game: https://systemdynamics.org/products/fish-banks-game/
Introduction to social simulations: https://socialsimulations.org/
1 hr 11 min