87 episódios

Sacred Symbols: A PlayStation Podcast is a weekly show all about PS5, PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty and comedian Chris "Ray Gun" Maldonado, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent games, and taking plenty of questions and comments from the audience. New episodes post each Friday. To get early access to each episode, support the show on Patreon at patreon.com/colinslaststand.

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Sacred Symbols: A PlayStation Podcast Studio71

    • Videogames

Sacred Symbols: A PlayStation Podcast is a weekly show all about PS5, PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty and comedian Chris "Ray Gun" Maldonado, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent games, and taking plenty of questions and comments from the audience. New episodes post each Friday. To get early access to each episode, support the show on Patreon at patreon.com/colinslaststand.

For advertising opportunities please email PodcastPartnerships@Studio71us.com

Link to survey: https://bit.ly/2EcYbu4

    #82: Better Late Than Never

    #82: Better Late Than Never

    The year started out quietly enough... that is until all of the delays began and started ruining our lives. Final Fantasy VII Remake. Cyberpunk 2077. Dying Light 2. The Avengers. Even that completely random Iron Man VR game wasn't immune! But should we be concerned about the reworked schedule? Or has the shifting calendar serendipitously bought us precious time to catch up on our backlogs? We discuss. Plus: It looks like Horizon is coming to PC, Call of Duty absolutely dominated last decade's sales charts, Monster Hunter: World continues to crush it for Capcom, and much more. Then, listener questions! Does E3's decline signal the end of The ESA? What's with all of the tiny text in games? Could DualShock 5 have a small screen on it? Was Chris riding a bicycle through the streets of London last week? All of that (and much more) right after you press the play button.



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    • 2 h 6 min
    #81: Arkham Assumption

    #81: Arkham Assumption

    For nearly a decade, WB Montreal has existed in the shadow of its better-known and more-beloved sister studio Rocksteady. But finally, it appears the Quebecois dev is poised to break out. Yet again, the team has teased a vague image on its social media channels that almost certainly points towards a new Batman game, something WB Montreal has dabbled in in the past with 2013's Arkham Origins. But with Rocksteady's Arkham Trilogy getting all of the respect and Origins getting precious little, is WB Montreal walking into a trap? We talk it through. Then: Media Molecule's Dreams finally goes gold, Platinum Games confusingly accepts substantial Chinese investment, Capcom is emphasizing the Remake in Resident Evil 3 Remake, and Nioh 2 is so friggin' hard that Team Ninja is toning it down. Plus: Will Beyond Good & Evil 2 ever come out? How do we define "hardcore" gaming? Is Tetris Effect dropping the ball when it comes to DLC? Should a man be murdered for thinking Friends is better than Seinfeld? There's much to discuss!







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    • 2 h 3 min
    #80: A Roll of the DICE

    #80: A Roll of the DICE

    Most of you know EA-owned DICE as the Scandinavian creators of the Battlefield series (and the resuscitators of Star Wars Battlefront, too), but tucked quietly away in Los Angeles is a DICE support studio aptly called DICE LA. DICE LA is essentially the remnants of the old Medal of Honor team Danger Close that's since been relegated to secondary status, but it appears all of that's about to change. Electronic Arts has opted to dispatch the creative might of Respawn co-founder Vince Zampella to revitalize and rebrand the dev, with a new game promised for the coming years. Is this a wise move, or is EA getting distracted by shiny objects to the detriment of perhaps its most reliable talent? Let's chat about it. Then: Sony talks PlayStation 5 at CES (kinda), Dragon Quest XII is officially in development, Final Fantasy VII Remake is getting a demo, and much more. Plus: Listener questions galore, and Colin tells Chris he's getting drafted and going to Iran to fight on our behalf. How unfortunate for him.






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    • 2 h 18 min
    #79: Game of the Year Awards 2019

    #79: Game of the Year Awards 2019

    2019 was an interesting year for games. While we eagerly await The Next Generation (no, not the Star Trek show, you godforsaken nerds), a litany of good, great, and even fantastic games hit our precious PlayStation 4 in recent months, and now that the last year is in the books, it's time to look back on some of the best titles '19 had to offer. Without further ado, here are our favorite games of the past 365 days or so, with a special Sacred Symbols twist: A bunch of completely made-up awards, some of which no developer would actually want to win. Alas! We simply couldn't help ourselves.






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    • 1h 44 min
    #78: The Witching Hour

    #78: The Witching Hour

    It wasn't even a year ago that prolific Polish developer CD Projekt and The Witcher's creator Andrzej Sapkowski found themselves in a legal battle over the beloved fantasy IP. But times certainly do change. Both sides of the dispute have announced that, in the wake of their dispute, they'll now be working more closely together than ever. Go figure. But what does it all mean?! We discuss. Plus: What's with this new DualShock 4 peripheral? Should we be excited about these fresh Capcom trademarks coming out of Japan? Who will buy the Nintendo PlayStation prototype going up for auction next year? Plus, listener questions! Does Sony San Diego have Xbox Series X dev kits? Will Colin get Twin Breaker's Platinum Trophies before anyone else? Why do PlayStation gamers love PornHub so much? How does "Peggy" come from "Margaret"?




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    • 1h 28 min
    #77: Summer Samurai

    #77: Summer Samurai

    As PlayStation 5 lumbers toward us like an AT-AT stomping across Hoth (but in a good way), the calendar has left us with precious few PS4 exclusives of consequence. The Last of Us: Part II is obviously the King of the Unreleased, and Dreams is a commercial long-shot, but Ghost of Tsushima might just be the most intriguing of the bunch. One part third-person action game and another part historical fiction, Sucker Punch's eagerly-anticipated PlayStation 4 swan song finally has a release date. Well, window. So let's chat about it. Oh, and have we mentioned we're making a PS4/Vita game of our own? It's true! It's called Twin Breaker, and we're super excited to tell you more. Along with other announcements out of The Game Awards and news from parts elsewhere, we fit in some of your inquiries, too. Does Final Fantasy VII Remake's lack of PS4 exclusivity matter? Does Capcom risk going overboard with the remakes? Is Death Stranding getting critically short-changed? Why is Dick a nickname for Richard? Mysteries abound!







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    • 2 h 10 min

Opiniões de clientes

Tiago Muller de Oliveira ,

Best PlayStation and Videogame podcast, period.

Been listening to Colin since the beyond days, not always agree with some of his general opinions but love his insights on gaming and specially PlayStation. Makes my days at work much more enjoyable. Thanks guys, keep it up from a patron!

Decuerrola ,

Not only for Playstation fans

The podcast lasts an average of 90 minutes per episode, but it feels a lot less because Colin and Chris are always changing the topics of conversation and covering virtually everything that has happened in the world of games each week with insightful opinions that diverge from the unanimity - that is almost always wrong or at least skewed. And Colin speaks at speed 1.5 which means that, in terms of content, each podcast has more than 120 minutes.

Quero eucash ,

Best PlayStation Podcast

Excellent podcast. Well produced, funny and honest with all things Playstation.

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