34 episódios

Every weekday Tom Hammond, Co-founder and CEO of TheoremReach, the company that brought rewarded surveys to mobile shares different insights and tips on how to effectively boost the monetization of your mobile game.

The Monetization Minute Tom Hammond

    • Tecnologia

Every weekday Tom Hammond, Co-founder and CEO of TheoremReach, the company that brought rewarded surveys to mobile shares different insights and tips on how to effectively boost the monetization of your mobile game.

    Roblox + the power of user-generated content

    Roblox + the power of user-generated content

    In today's episode, we talk about how Roblox has embraced the power of user-generated content

    • 3 min
    Loss aversion within games

    Loss aversion within games

    In today's episode, we talk about the idea of utilizing the idea of loss aversion within games.

    • 2 min
    What do top grossing games have in common that most other apps don't?

    What do top grossing games have in common that most other apps don't?

    In today's Monetization Minute, Tom discusses what do top-grossing games have in common that is separating them from other apps. What are top-grossing teams are offering when you first download the game that makes the user stick around?
    Try Merge Dragons: iOSGoogle Play 

    • 6 min
    Knowing when and how to add new monetization strategies

    Knowing when and how to add new monetization strategies

    Learn when and how to add new monetization strategies into your games, so that you are taking advantage of what you know about your users.

    • 4 min
    Multi reward PPE in Android - the next frontier of user acquisition for deep mid-core and strategy games?

    Multi reward PPE in Android - the next frontier of user acquisition for deep mid-core and strategy games?

    With PPE not being available on iOS devices, Android has taken the lead on the multi reward PPE system.

    • 4 min
    Why you should use playable ads for acquiring users

    Why you should use playable ads for acquiring users

    Playable ads, as they give users the opportunity to experience your games' core loop before they have to download the game.

    • 3 min

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