37 min

DFG 012: How Sound is Your Story The DeepFriedGamer Podcast

    • Video Games

How you ask? Good sound design sets the stage for the action and immerses the player into the world of the game. It also enhances the narrative and aids in the telling of your story.
Amazing and talented Cam Britton (Sound Designer at Ubisoft Toronto) speaks with me about the challenges of narrative immersion, environmental storytelling, and narrative progression through sound. We discuss how ‘walla’ is created and how sound designers work with actors to get the best performances. We also talk about how easy games have become over the years. (Check out another one of my podcasts on Designing Difficulty). Cam bring 3 clips from recent titles: Splinter Cell: Blacklist, and Assassin’s Creed Unity.
Listen to Podcast 005 - Designing Difficulty
ACU – E3 - https://www.youtube.com/watch?v=A9UbtVWTr2c
SCB – Plane Hacked - https://youtu.be/jrDXL2Uk3Q0
SCB - Kobin Apartments - https://youtu.be/Kil3-TTUZLw?t=43m15s
Space Quest 1 - https://youtu.be/inYBmvtGl54?t=1h3m31s
 

How you ask? Good sound design sets the stage for the action and immerses the player into the world of the game. It also enhances the narrative and aids in the telling of your story.
Amazing and talented Cam Britton (Sound Designer at Ubisoft Toronto) speaks with me about the challenges of narrative immersion, environmental storytelling, and narrative progression through sound. We discuss how ‘walla’ is created and how sound designers work with actors to get the best performances. We also talk about how easy games have become over the years. (Check out another one of my podcasts on Designing Difficulty). Cam bring 3 clips from recent titles: Splinter Cell: Blacklist, and Assassin’s Creed Unity.
Listen to Podcast 005 - Designing Difficulty
ACU – E3 - https://www.youtube.com/watch?v=A9UbtVWTr2c
SCB – Plane Hacked - https://youtu.be/jrDXL2Uk3Q0
SCB - Kobin Apartments - https://youtu.be/Kil3-TTUZLw?t=43m15s
Space Quest 1 - https://youtu.be/inYBmvtGl54?t=1h3m31s
 

37 min