Dungeon Master’s Journey is a discussion podcast for DMs and players of Dungeons & Dragons hosted by Lex Starwalker. The show explores strategies players and DMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.
All Good Things... | DMJ 283
In the season 14 finale episode, Lex revisits his discussion of degrees of failure, success at a cost and player agency. He also talks about some of his favorite aspects from some 5e settings (and a non-D&D setting) that you might want to use in your own homebrewed D&D setting.
PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282
Lex discusses reskinning or redesigning a class that doesn’t fit your campaign instead of removing it. Just as the classes available to play in a campaign set the tone & flavor for the campaign, so too can you achieve a specific goal through the PC races & subraces you allow (or don’t allow). Lex also talks about using material from previous editions in 5th edition and moving beyond simple binary pass/fail in your D&D game. Finally Lex talks about player agency and why player perception is far more important than the amount of agency they do or don’t have.
Removing Classes from the PHB - Feedback | DMJ 281
For many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. This week Lex discusses some responses to episode 281 and further explores the topic of removing options from the PHB.
Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280
For many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. Lex explores how removing some of the classes & subclasses from your D&D campaign might be just the thing to keep it from feeling like a “kitchen sink buffet” of disparate cultures, time periods and sub-genres of fantasy. If you’re looking to make your game, setting and campaign feel less generic and more like it has an identity of its own, this might be just the thing!
Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279
Lex is joined by Brett & Phoebe, to recap a session of their D&D campaign, Blood of the Avatars. This week the PCs make a deal with a devil. This is a homebrewed campaign set in Lex’s D&D world, Primordia, that is currently using elements of the published campaign, Descent into Avernus.
Creating a Monster | DMG Chapter 9 | DMJ 278
Lex returns to his in-depth discussion of the Dungeon Master’s Guide. This week he discusses how to create a full monster stat black. You can use this process to complete a new monster that’s as complete as any monster in the Monster Manual. This builds on the framework established in episode 276.
Customer ReviewsSee All
Absolutely enjoyed what I've listened to thus far, especially the spot-on review and DMing suggestions for Curse of Strahd. Would love more reviews but a bit less time spent on exhaustively responding to viewer comments -- not everything requires five minutes of response time.
Always a pleasure to listen! 9/10 great show. Can occasionally get a tad long-winded but don't let that deter you. Lex knows his stuff! Great listening for all DMs out there.
Good but drawn out
Sometimes can take up 19 minutes to actually get to the topic. Spends way too much time thanking everyone over and over during intros. Also could definitely stop repeating same points over for minutes at a time.
Aside from that, information is good.