1 hr 7 min

Episode 269: The Star Fox Zero 5th Anniversary Spectacular NWR Connectivity

    • Video Games

The year was 2016. After a delay, Star Fox Zero came out on the Wii U. Rumors of what would eventually become the Switch were swirling. Everyone wanted to know what was up with that new Zelda game. John Rairdin and Neal Ronaghan were too busy enjoying the crap out of Star Fox Zero, though.

Join John and Neal as they recount the origins of the heavy GamePad-using title from its origins as a Miyamoto experiment to its life as a PlatinumGames-developed release. We relish in their experience with the game at E3 2015, and then talk about the 2016 review process. We even engage in some tinfoil-hat conspiracies about cut content and major changes. To close, we speculate as to if Star Fox Zero could come to Switch.

Connectivity has joined Twitter, so be sure to follow @ConnectivityNWR to be up to date on any announcements. We are wanting more listener participation, so feel free to ask questions, they may show up in the show!

Please send in some hard-hitting questions for the Connectivity gang to ponder over: the address is connectivity@nintendoworldreport.com

The year was 2016. After a delay, Star Fox Zero came out on the Wii U. Rumors of what would eventually become the Switch were swirling. Everyone wanted to know what was up with that new Zelda game. John Rairdin and Neal Ronaghan were too busy enjoying the crap out of Star Fox Zero, though.

Join John and Neal as they recount the origins of the heavy GamePad-using title from its origins as a Miyamoto experiment to its life as a PlatinumGames-developed release. We relish in their experience with the game at E3 2015, and then talk about the 2016 review process. We even engage in some tinfoil-hat conspiracies about cut content and major changes. To close, we speculate as to if Star Fox Zero could come to Switch.

Connectivity has joined Twitter, so be sure to follow @ConnectivityNWR to be up to date on any announcements. We are wanting more listener participation, so feel free to ask questions, they may show up in the show!

Please send in some hard-hitting questions for the Connectivity gang to ponder over: the address is connectivity@nintendoworldreport.com

1 hr 7 min