A longform interview podcast mostly about video games, but also about design, storytelling, labor, and tech more broadly—not to mention music, books, movies, TV, theater, gallery art, food, and everything else that's important to the people who make games what they are. Trying to make sense of things, and sometimes even succeeding.
What We Heard and What We Learned in 2020
ETAO Podcast, Episode 100. For our hundredth episode, we’re trying something a little different and editing together some of our favorite moments from the past year of the ‘cast. If you’ve been looking to catch up but haven’t had the time to dive into entire longform interviews, then this should provide a good place to … Continue reading "What We Heard and What We Learned in 2020"
What We Played (and What We Didn’t) in 2020
ETAO Podcast, Episode 99. 2020, everybody. It was a weird year for lots of things, we think it’s fair to say—including but by no means limited to games. So in this episode, we take a moment to recap the games we played this year, the games currently glistening atop (or languishing deep within) our to-read … Continue reading "What We Played (and What We Didn’t) in 2020"
The Work of War, with Zach Barth
ETAO Podcast, Episode 98. Like Eliza before it, Möbius Front ’83 is a Zachtornics game that longtime Zachtronics fans probably didn’t expect—though also like Eliza, it has more than a few themes in common with the rest of the catalog, and beyond that, Möbius Front ’83 adheres to Zach-like conventions more closely than you might … Continue reading "The Work of War, with Zach Barth"
The Latest Generation
ETAO Podcast, Episode 97. The PlayStation 5 is out, as is the Xbox Series X and Series S Series! That’s exciting, at least for those of us who can get our hands on them. Drew’s been PS5ing, and he and Lucio both built new PCs this year, so now seemed like a fairly ideal time … Continue reading "The Latest Generation"
This Kindness unto Death, with Nick Guérin
ETAO Podcast, Episode 96. After a decade working on the Assassin’s Creed games, Nick Guérin joined Thunder Lotus Games as the Creative Director on Spiritfarer, a farming and management sim about death, kindness, labor, wants, needs, and all manner of other things that Assassin’s Creed (venerable though it is) rarely finds the space to explore. … Continue reading "This Kindness unto Death, with Nick Guérin"
Art, Honestly, with Brian Handy
ETAO Podcast, Episode 95. Brian Handy stops by to discuss Wild Honesty, his game of, well, wild honesty. Just how do you design an experience of radical openness and ever-expanding intimacy? How do you then adapt that networked play, with all its extra layers of isolation and all the kinds of human connection it lack … Continue reading "Art, Honestly, with Brian Handy"