57 min

Interview: Andrew Borman (Strong Museum of Play, PtoPOnline‪)‬ The Life & Times of Video Games

    • Video Games

The Strong Museum of Play's digital games curator Andrew Borman describes his deep passion for uncovering and preserving cancelled, unreleased, and prototype games. This is so much more than a vocation for him, and here you get to hear all the stories and insights he shared with me when I interviewed him for the season 4 finale, The Ghosts of Games That Never Were.
Highlights include the stories behind cancelled Halo and Elder Scrolls games, an unreleased version of Until Dawn, an early version of Resident Evil 2, and some in-depth discussion about the significance of finding and sharing these stories. We also talk a bit about Andrew's work at The Strong and the amazing power and value of institutional backing in games preservation.
Interview conducted January 14th, 2021.
Links (many of these go to YouTube):

I can't find a surviving archive of Andrew's Resident Evil 1.5 post, but here's a great Eurogamer article about the game and the community quest to preserve it

The Strong Museum of Play

Research fellowships at The Strong


This page on The Tomb of Ash has info, screenshots, and download links for Core Design's cancelled Tomb Raider 10th Anniversary Edition


Episode 31 of this show also included a segment on said 10th Anniversary Edition

Tomb Raider's video game hall of fame entry

Andrew has multiple videos on the Haggar Xbox demo build for a Halo Mega Bloks game. Here's the most recent one. And here's the first one.


A video Andrew made about the Sonic Extreme skateboarding/hoverboarding game that turned into the Sonic Extreme we actually got

Elder Scrolls Oblivion cancelled PSP game

Andrew's Star Wars Battlefront 3 unseen PC footage video


Andrew's video on Until Dawn's unreleased PS3 version


VICE Gaming/Waypoint has an excellent Halo 1 oral history


Manse was mentioned four times in Ambrosia Software's newsletter before its quiet cancellation

Here's the Wikipedia page on Captain Comic


Andrew's Stargate SG1: The Alliance hub page from his old website has both articles and videos

Women in Games exhibit at The Strong

Andrew Borman is @borman18 on Twitter


I am @MossRC and @LifeandTimesVG on Twitter

Thank you to my Patreon supporters for making this episode possible — especially my producer-level backers Carey Clanton, Joel Webber, Scott Grant, Rob Eberhardt, Simon Moss, Seth Robinson, Wade Tregaskis, and Vivek Mohan.
To support my work, so that I can uncover more untold stories from video game history, you can make a donation via paypal.me/mossrc or subscribe to my Patreon. (I also accept commissions and the like over email or Ko-Fi, if you're after something specific.)
Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Strong Museum of Play's digital games curator Andrew Borman describes his deep passion for uncovering and preserving cancelled, unreleased, and prototype games. This is so much more than a vocation for him, and here you get to hear all the stories and insights he shared with me when I interviewed him for the season 4 finale, The Ghosts of Games That Never Were.
Highlights include the stories behind cancelled Halo and Elder Scrolls games, an unreleased version of Until Dawn, an early version of Resident Evil 2, and some in-depth discussion about the significance of finding and sharing these stories. We also talk a bit about Andrew's work at The Strong and the amazing power and value of institutional backing in games preservation.
Interview conducted January 14th, 2021.
Links (many of these go to YouTube):

I can't find a surviving archive of Andrew's Resident Evil 1.5 post, but here's a great Eurogamer article about the game and the community quest to preserve it

The Strong Museum of Play

Research fellowships at The Strong


This page on The Tomb of Ash has info, screenshots, and download links for Core Design's cancelled Tomb Raider 10th Anniversary Edition


Episode 31 of this show also included a segment on said 10th Anniversary Edition

Tomb Raider's video game hall of fame entry

Andrew has multiple videos on the Haggar Xbox demo build for a Halo Mega Bloks game. Here's the most recent one. And here's the first one.


A video Andrew made about the Sonic Extreme skateboarding/hoverboarding game that turned into the Sonic Extreme we actually got

Elder Scrolls Oblivion cancelled PSP game

Andrew's Star Wars Battlefront 3 unseen PC footage video


Andrew's video on Until Dawn's unreleased PS3 version


VICE Gaming/Waypoint has an excellent Halo 1 oral history


Manse was mentioned four times in Ambrosia Software's newsletter before its quiet cancellation

Here's the Wikipedia page on Captain Comic


Andrew's Stargate SG1: The Alliance hub page from his old website has both articles and videos

Women in Games exhibit at The Strong

Andrew Borman is @borman18 on Twitter


I am @MossRC and @LifeandTimesVG on Twitter

Thank you to my Patreon supporters for making this episode possible — especially my producer-level backers Carey Clanton, Joel Webber, Scott Grant, Rob Eberhardt, Simon Moss, Seth Robinson, Wade Tregaskis, and Vivek Mohan.
To support my work, so that I can uncover more untold stories from video game history, you can make a donation via paypal.me/mossrc or subscribe to my Patreon. (I also accept commissions and the like over email or Ko-Fi, if you're after something specific.)
Learn more about your ad choices. Visit podcastchoices.com/adchoices

57 min

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