45 episodes

Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. Other topics include: core animation, bonjour networking, mobile device power management and performance considerations.


Prerequisites: C language and programming experience at the level of 106B or X. Recommended: UNIX, object-oriented programming, graphical toolkits



Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted a week after each class meeting. Subscribe to this course, and automatically receive new lectures as they become available.



Released with a Creative Commons BY-NC-ND license.

iPhone Application Development (Winter 2010‪)‬ Alan Cannistraro and Josh Shaffer

    • Technology
    • 3.6 • 17 Ratings

Tools and APIs required to build applications for the iPhone platform using the iPhone SDK. User interface designs for mobile devices and unique user interactions using multitouch technologies. Object-oriented design using model-view-controller pattern, memory management, Objective-C programming language. iPhone APIs and tools including Xcode, Interface Builder and Instruments on Mac OS X. Other topics include: core animation, bonjour networking, mobile device power management and performance considerations.


Prerequisites: C language and programming experience at the level of 106B or X. Recommended: UNIX, object-oriented programming, graphical toolkits



Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted a week after each class meeting. Subscribe to this course, and automatically receive new lectures as they become available.



Released with a Creative Commons BY-NC-ND license.

    • video
    Student iPhone App Presentations (March 18, 2010)

    Student iPhone App Presentations (March 18, 2010)

    Stanford iPhone Application Programming (CS193P) students present their final projects for the quarter. (March 18, 2010)

    • 3 sec
    • video
    LinkedIn: Important Life Lessons on CoreData & GameKit (March 12, 2010)

    LinkedIn: Important Life Lessons on CoreData & GameKit (March 12, 2010)

    Adam Nash describes LinkedIn's experience in developing their iPhone app. Nick Gillet then provides a code demonstration. (March 12, 2010)

    • 1 sec
    • video
    20. From Student to Startup: Lessons from a CS193P Alumnus (March 11, 2010)

    20. From Student to Startup: Lessons from a CS193P Alumnus (March 11, 2010)

    James Anthony shares his experience starting the Inedible software company and working with the Apple App Store in his time after taking CS193P at Stanford. (March 11, 2010)

    • 3 sec
    • video
    19. OpenGL ES Basics (March 9, 2010)

    19. OpenGL ES Basics (March 9, 2010)

    David Jacobs provides and introduction to OpenGL ES. Coordinate systems and tranformations, drawing geometry, textures, and other details. (March 9, 2010)

    • 3 sec
    • video
    Publishing on the App Store (March 5, 2010)

    Publishing on the App Store (March 5, 2010)

    Max Muller talks about publishing your app, adding your app to the App Store, and managing your app. Ricardo Cortes provides a demonstration of the iTunes Connect system. (March 5, 2010)

    • 2 sec
    • video
    18. Unit Testing; Fun with Objective-C; Localization (March 4, 2010)

    18. Unit Testing; Fun with Objective-C; Localization (March 4, 2010)

    Josh Shaffer discusses unit testing, objective-c, and localization. (March 4, 2010)

    • 4 sec

Customer Reviews

3.6 out of 5
17 Ratings

17 Ratings

James From Canada ,

Not as engaging as you would expect

While innovative enough for free content, I felt the speakers weren't engaging enough, or knew the material enough to present it effectively. While you may get the impression that this podcast will bring you from zero to hero in 20 sessions, this is far from the truth. Consider this a dry introduction to the topic, but don't expect to learn or retain most of what you hear within.

PitBullGirlBC ,

Future

Awesome dev ch

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