5 episodes

A video game podcast hosted by Katalina Watt and Emily Inkpen. Girls on games chatting well-crafted narrative design, so join us as we squee and geek-out over cross-platform retro and new games.

More Than A Pair Katalina Watt, Emily Inkpen

    • Video Games

A video game podcast hosted by Katalina Watt and Emily Inkpen. Girls on games chatting well-crafted narrative design, so join us as we squee and geek-out over cross-platform retro and new games.

    Episode 5: Making a Hero Through Trauma (Part 2)

    Episode 5: Making a Hero Through Trauma (Part 2)

    “What is pain... without a word for it? What is hope, without a word for it?” - Ryan Green, That Dragon, Cancer

    In Part Two, Kat and Emily conclude discussing heroic protagonists and trauma by exploring familial relationships, particularly those of parental figures (or absence thereof) and children. Join them as they chat about some big studio releases, independent releases, and crowdfunded campaign projects: The Last Guardian, Broken Age, That Dragon, Cancer, Among the Sleep, and Papo and Yo.

    • 45 min
    Episode Four: Making a Hero Through Trauma (Part 1)

    Episode Four: Making a Hero Through Trauma (Part 1)

    “A hero ventures forth from the world of common day into a region of supernatural wonder.”

    - Joseph Campbell, The Hero with a Thousand Faces

    In Part One, join Kat and Emily as they explore narrative archetypes in video game storytelling, particularly referencing ‘The Hero’s Journey’ and protagonists made more flawed or empathizable through trauma and vulnerability. They tackle epic genre-defining series such as Tomb Raider, Silent Hill, Final Fantasy, and The Legend of Zelda.

    • 37 min
    Episode Three: Madness in Childhood

    Episode Three: Madness in Childhood

    “Is it mad to pray for better hallucinations?” - Alice Liddell, Alice: Madness Returns

    Kat and Emily analyse the portrayal of mental health and childhood trauma in Fran Bow and Alice: Madness Returns, examining socio-historical connotations behind female ‘madness’, representations of childhood, and how games portray various states of reality.

    • 43 min
    Episode Two: The Role of the Narrator

    Episode Two: The Role of the Narrator

    “Press 'escape', and press 'quit'. There is no other way to beat this game. As long as you move forward, you'll be walking someone else's path. Stop now, and it will be your only true choice.”  - Female Narrator, The Stanley Parable

    Kat and Emily explore the complicated relationship between the protagonist and the narrator, tackling questions of narrative reliability, game design linearity, and player choice in Bastion, The Stanley Parable, and the Portal series.

    • 36 min
    Episode One: How We Got Into Gaming

    Episode One: How We Got Into Gaming

    Join writers and interactive storytelling nerds Katalina Watt and Emily Inkpen as they delve into their own humble beginnings with video games. Take a nostalgic trip back through the late 1990s to the present as they discuss the myriad of games - both good and bad - which made them the writers and players they are today.

    • 33 min

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