WSHU Public Radio’s Kate Remington combines her love of music and video games in this series of informal conversations with composers and performers of game soundtracks. Plus, there’s lots of music in the interviews, so you can hear it for yourself!
Austin Wintory Finds His Path With His Soundtrack For 'The Pathless'
The Pathless is the latest game created by Giant Squid studios. A mysterious island is plagued with darkness emanating from cursed beings, and it's up to a fearless Hunter and her Eagle companion to rid the island of these beasts. Austin Wintory created a pan-cultural soundtrack with diverse instruments including a traditional Swedish nyckelharpa, a Middle Eastern Oud, flutes and whistles, but he says the soul of the music comes from a six-hour jam session he had with the Alash Ensemble from
Gordy Haab's 'Star Wars: Squadrons' Soundtrack Captures The Thrill Of Flight
Star Wars: Squadrons, created by Motive Studios and published by Electronic Arts, gives players the authentic thrill of piloting an Imperial or New Republic ship for missions that extend the story beyond the Battle of Endor. Composer Gordy Haab says he was thrilled to provide a high-octane soundtrack that let him reconnect with the excitementl of pretending he was piloting fighters as a kid. Unlike many other games, the outcome of each battle can go to either the Imperial or New Republic side,
Steve Pardo Composes A World Of Music For 'Signs Of The Sojourner'
Signs of the Sojourner , created by Echo Dog Games, is all about building relationships, making connections and exploring the wider world. As the main character, you are tasked with restocking your late mother's store in the quiet town of Bartow. Composer Steve Pardow of Skewsound says this was a dream project to work on. He created an intimate folksy sound, giving each intriguing town you visit its own character. The simple gameplay of Signs of the Sojourner is unique: it's up to the player to
Steve Kirk's "Period" Soundtrack For 'Bartlow's Dread Machine'
It's 1907 and President Teddy Roosevelt has been kidnapped! That's the premise of Barttlow's Dread Machine, a fantastic creation by Tribetoy and Beep Games, which looks as if the mechanical game actually dates from 1907. Now that the full game and soundtrack have been released, I caught up with composer Steve Kirk, who filled me in on how he created a (mostly) authentic soundtrack with period instruments including a temperamental banjo. Steve says one of many challenges that composing the score
Mikolai Stroinski And Garry Schyman Score Kafka's 'Metamorphosis'
Metamorphosis , created by the studio Ovid Works, is inspired by the Kafka story of the same name. There's a bit of the plot of The Trial woven into the story as well. The main character, Gregor, finds he's been turned into an insect, and it's up to him to investigate why his friend Joseph has been taken away to be interrogated. Both Mikolai Stroinski and Garry Schyman say working on the soundtrack was one of the most artistically rewarding projects they've ever done. Mikolai and Garry's music
Music Respawn! King Arthur Lives Again In Laurence Chapman's 'Pendragon' Soundtrack
Camelot has fallen, and King Arthur's knights of the Round Table scattered to the winds. Guinever has retreated to a nunnery. Pendragon, Inkle Studio's retelling of the legend of King Arthur, lets players choose to be Sir Lancelot or Guinevere on a quest to return to help Arthur defeat his mortal enemy, Mordred. Laurence Chapman provides a soundtrack that keeps the player company on their journey, as a band of troubadours might have done. Laurence says the overarching sound he wanted for his