55 min

Sean Spitzer, Unreal Enterprise - Senior Instructor/ Master Mentor Artist for VP at Epic Games Creative Metaverse Podcast

    • Visual Arts

Join Ryan this week as he interviews Sean Spitzer, Unreal Enterprise - Senior Instructor/ Master Mentor Artist for VP at Epic Games. Sean has been in the games industry for 18 years working in both console and social gaming verticals. He has an extensive background in education teaching game art and design related topics at both the Academy of Art University and The Art Institute of California. During his time in the Games Industry, he has worked within and alongside companies such as Sony Entertainment, Interplay, Infogames, Zynga, Shiny Entertainment, iWin, and Gazillion. His credits and experience encompass titles like Run Like Hell, Enter the Matrix, Tribal Rivals, Yo-ville, Family Feud, and Wheel of Fortune as well as others. Over the last 8 years he has focused on servicing the social gaming industry and has built a deep knowledgebase of different art methodologies and pipelines. Sean’s experience includes TV production and the development of animation content. He has worked with the Academy Award Nominated studio, Bold Studios on interactive TV, animated children’s TV projects in Europe, raining Disney’s animation team and visual development to help create Frozen’s MYTH a VR experience and even Worked on Love Death and Robots Season 3’s short Vaulted Halls with lighting and shading work.



Learn more about Vertex School: https://www.vertexschool.com/

Learn more about Sean

Artstation: https://www.artstation.com/spitfire2709

LinkedIn: https://www.linkedin.com/in/seanspitzer3d/details/experience/

Twitter: https://twitter.com/snsptzr

Want to learn skills for creative tech jobs in games, film, XR and the Metaverse?

Apply for your spot in our upcoming Game Arts Program here: https://www.vertexschool.com/game-arts-program

Join Ryan this week as he interviews Sean Spitzer, Unreal Enterprise - Senior Instructor/ Master Mentor Artist for VP at Epic Games. Sean has been in the games industry for 18 years working in both console and social gaming verticals. He has an extensive background in education teaching game art and design related topics at both the Academy of Art University and The Art Institute of California. During his time in the Games Industry, he has worked within and alongside companies such as Sony Entertainment, Interplay, Infogames, Zynga, Shiny Entertainment, iWin, and Gazillion. His credits and experience encompass titles like Run Like Hell, Enter the Matrix, Tribal Rivals, Yo-ville, Family Feud, and Wheel of Fortune as well as others. Over the last 8 years he has focused on servicing the social gaming industry and has built a deep knowledgebase of different art methodologies and pipelines. Sean’s experience includes TV production and the development of animation content. He has worked with the Academy Award Nominated studio, Bold Studios on interactive TV, animated children’s TV projects in Europe, raining Disney’s animation team and visual development to help create Frozen’s MYTH a VR experience and even Worked on Love Death and Robots Season 3’s short Vaulted Halls with lighting and shading work.



Learn more about Vertex School: https://www.vertexschool.com/

Learn more about Sean

Artstation: https://www.artstation.com/spitfire2709

LinkedIn: https://www.linkedin.com/in/seanspitzer3d/details/experience/

Twitter: https://twitter.com/snsptzr

Want to learn skills for creative tech jobs in games, film, XR and the Metaverse?

Apply for your spot in our upcoming Game Arts Program here: https://www.vertexschool.com/game-arts-program

55 min