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Technical interviews about software topics.
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It’s APIs All the Way Down with Marco Palladino
Kong is a software company that provides open-source platforms and cloud services for managing, monitoring, and scaling APIs and microservices. Marco Palladino is the CTO of Kong, and he joins the podcast to talk about the platform and APIs as the building blocks of the digital world. This episode is hosted by Lee Atchison. Lee
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Bitwarden with Matt Bishop
Bitwarden is an open-source password management service that securely stores passwords, passkeys, website credentials, and other sensitive information Matt Bishop is the Principal Architect at Bitwarden. He joins the show to talk about the platform and his work there. Gregor Vand is a security-focused technologist, and is the founder and CTO of Mailpass. Previously, Gregor
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Codecademy with Zoe Bachman
Codecademy is an online platform that offers classes on languages including Python, Go, JavaScript, C++, and many others. Zoe Bachman is the Senior Curriculum Director at Codecademy and designs courses for the platform. She joins the podcast to talk about her work there. Josh Goldberg is an independent full time open source developer in the
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A Decentralized Compute Marketplace with Greg Osuri
Akash Network is a decentralized cloud computing platform that leverages unused compute capacity around the world. It makes this capacity available to others, and provides a decentralized peer-to-peer model for managing and paying for these resources in an online marketplace. Greg Osuri is the CEO for OverClock Labs which created Akash Network. He joins the
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Ruff and Next-Generation Python Tooling with Charlie Marsh
Linting is the process of checking source code for programmatic as well as stylistic errors. Ruff is a highly popular Python linter written in Rust. It was developed by Charlie Marsh, who also founded Astral, which is focused on next-generation Python tooling. Charlie joins the podcast to talk about open source development, Ruff, the UV
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Engineering Fast-Paced Multiplayer Games with Gabriel Gambetta
Gabriel Gambetta is a Senior Software Engineer at Google where he works on YouTube. He’s an expect in computer graphics and game development, and is famous for his articles on engineering fast-paced multiplayer games. Gabriel joins the show to talk about his history with game development, client-server game architecture, rubber-banding, raytracing, rasterizers, and much more.