15 episodes

Doing Our Bit is a new podcast about making games in the critical decade of climate action. It explores what roles gaming can play in a rapidly changing world, in conversations with a wide range of climate advocates from all corners of gaming who are all doing their bit to create a games industry fit for the future.

Doing Our Bit IGDA Climate SIG

    • Leisure

Doing Our Bit is a new podcast about making games in the critical decade of climate action. It explores what roles gaming can play in a rapidly changing world, in conversations with a wide range of climate advocates from all corners of gaming who are all doing their bit to create a games industry fit for the future.

    Finding Your Mission, with Lisa Pak

    Finding Your Mission, with Lisa Pak

    Every job is a climate job, or at least can be transformed into one. Few people exemplify this better than Lisa Pak, who gradually transformed her role as user acquisition manager at mobile games giant Wooga until she was the head of operations at Playing for the Planet.

    In this episode, Clayton talks to Lisa about her journey and how to empower all the passionate individuals working within large organizations that are still too often moving too slowly on climate and the environment. How do we build the alliances that accelerate change and move mountains?

    Also stick around for an update on Playing for the Planet projects like the ongoing Green Game Jam and their new carbon calculator for games companies.

    Learn more about Playing for the Planet here: https://www.playing4theplanet.org/

    Subscribe to the P4P newsletter here: https://playing4theplanet.us9.list-manage.com/subscribe?u=5f3611da422a19cc72e366960&id=f4c7c53e14

    And as always, find the IGDA Climate SIG here: https://discord.gg/KW5XXWzCHq

    • 25 min
    Climate Change Game Jam, with A.R. Siders

    Climate Change Game Jam, with A.R. Siders

    Professor A.R. Siders, Director of the Climate Change Science and Policy Hub at the University of Delaware, is the teacher of climate adaptation policy and climate fiction who this year found herself organizing a climate game jam.

    Clayton called her up to discuss how games can help make the future concrete enough that we can plan for it, what it means to set up an academic game jam and how games can be judged not just on their reach and appeal, but how well they teach their subject matter.



    Since this recording, the game jam winners have been announced and can be found here:

    https://itch.io/jam/climate-change-game-jam



    You can find more of A.R.'s research here:

    https://www.udel.edu/faculty-staff/experts/ar-siders/



    And as always, here is the IGDA Climate SIG:

    https://discord.gg/KW5XXWzCHq

    • 29 min
    Succeeding with Climate Games, with Trevin York

    Succeeding with Climate Games, with Trevin York

    Friend of the podcast Trevin York and his colleagues have interviewed dozens of game studios across the world grappling with a wide variety of climate-focused game designs. We grill him about the findings; what obstacles are we facing out there in the wild, how can we overcome them, and what seems to be working?



    Read the full report, titled Gaming for Climate Action, here:

    https://onebillionresilient.org/gaming-climate-action-strategy-guide/



    Trevin also called out Yale and Unity's study on gamer environmental attitudes, which you can find here: https://blog.unity.com/games/what-do-gamers-think-about-global-warming



    And as always, dive into the IGDA Climate SIG here: https://discord.gg/KW5XXWzCHq



    For more from Trevin, visit https://www.trevinyork.com/

    • 32 min
    On An Industry Level, with Patrick Prax

    On An Industry Level, with Patrick Prax

    Clayton sits down with Dr Patrick Prax of Uppsala University to soak up his deep critical thinking about the systemic causes of and solutions to unsustainable practices in the games industry. Why aren't things moving faster? Who (or WHAT) is pushing in the other direction? What does it take to affect change not just to a game, a player base, a company, but an entire industry?



    LINKS:

    The Story of Stuff: ⁠https://www.youtube.com/@StoryofStuff⁠

    IGDA Climate SIG: https://discord.gg/KW5XXWzCHq

    • 30 min
    Outer Rewilding, with Andrew Brennwald

    Outer Rewilding, with Andrew Brennwald

    Clayton goes on a design deep dive with green game evangelist Andrew Brennwald, game director of up-and-coming foraging sim Out and About. Tracing the winding path that led him to that position, they explore a rewilding awakening, the exhilarating leap of starting up a green game studio, and the many joys and challenges of designing a game inspired by nature - one that can in turn inspire players to imagine a future worth fighting for.



    References:

    The Lakes with Simon Reeve: https://www.imdb.com/title/tt16091378/

    Yaldi Games: https://www.yaldigames.com

    Out and About: https://store.steampowered.com/app/1671570/Out_and_About/

    IGDA Climate SIG: https://discord.gg/KW5XXWzCHq

    • 33 min
    Games for Climate Resilience, with Shayne Hayes

    Games for Climate Resilience, with Shayne Hayes

    In the first episode of our new season, we discuss climate resilience and how games can help prepare the world for what's to come. Clayton is joined by Shayne Hayes: newly elected co-chair of the IGDA Climate SIG and Associate Director of the Video Game Initiative at the Adrienne Arsht-Rockefeller Foundation Resilience Center (Arsht-Rock).


    This episode was brought to you by our host: Clayton Whittle, our producer: Hugo Bille, and our podcast editor: Sabrina Fedele.

    Invitation to the IGDA Climate SIG: https://www.igdaclimatesig.org/take-action


    Learn more about Shayne Hayes: https://www.linkedin.com/in/shayne-hayes/



    The Environmental Game Design Playbook can be found ⁠here⁠.

    • 26 min

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