3 Bit Design

Unpacking in 3 bits

Tristan and Oliver are once again joined by very special guest Ioana-Iulia Cazacu, as they open the wonderful box of wonders that is Witch Beam’s Unpacking to unpack it into these three bits:

  • Impactful Representation - The importance and effectiveness of a story with queer representation, being told in a game that leaves much to the player’s own interpretation
  • Personal Touch - Freedom of choice in a puzzle game, and the emergent narratives it creates in a story driven context
  • Hyper-nostalgia - Creating longing for a past as we remember it rather than how it was, through the use of level aesthetics and design

Let us know what you think:

Leave us a review!

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Or email - 3bitdesign@gmail.com

Some references:

Let’s Unpack That - Disegno Journal, article

The Design of "Unpacking" Broken Down by its Developers - NoClipCrew, video documentary

Unpacking | Dev Diary - Humble Games, video

'Unpacking' the design pillars of a chill puzzle game - Danielle Riendeau, Game Developer (article)