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Storytelling flow in videogames – DAG pod 23
In this podcast Daniele Giardini and Pietro Polsinelli (myself) discuss story flow in games – and how game endings are told. We roam from The Witcher to Sunless Sea, crossing game genres. Hear us here: At the end of the podcast we read and discuss a quote from If Games Were Like Game Stories… My […]
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Games we loved in 2014 – DAG pod 21
In this podcast I chat with We Are Muesli about (some of) the games we liked in 2014. We each put together a list of games and we sort of interviewed each other. Great Indie Games 2014 We Are Muesli’s list Desert Golfing Close Your – by Goodbye World Sunders Burly Men at Sea – […]
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Beyond mechanics: games with depth – DAG pod 20
In this dreamy podcast Daniele Giardini and Pietro Polsinelli (myself) discuss the notion of depth in games. We don’t reach any definitive conclusion, but we have fun Here is the podcast: Games with depth The formal definition of depth in games referred to at the beginning is here. Two of the definitions proposed by Pietro […]