167 épisodes

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

Kiwi Talkz Kiwi

    • Loisirs

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

    #168 - Stephen Hughes Interview (The Voice Of Quiet Robe)

    #168 - Stephen Hughes Interview (The Voice Of Quiet Robe)

    Stephen Hughes is a renowned director, producer, voice actor and teacher. He is well known in Spain in the voice over industry. He helped to direct the voice actors on Metroid Dread including Nikki Garcia(The Voice Of Samus) and he voiced the character Quiet Robe.
    #metroid #metroiddread #nintendo
    TIMESTAMPS 00:00 - Intro
    01:00 - How Stephen Ended Up In Madrid, Spain
    05:05 - Ongoing Consulting Work For American Companies
    06:19 - Spain Is The Best Country In The World For Dubbing/Dubbing For The Arabic World
    10:15 - So Many Studios In Spain/How Mercurysteam Found Stephen
    11:50 - Early Work With MercurySteam/Acting For Animation
    15:25 - Voice Acting For Videogames Compared To Animation
    17:30 - Language Of The Chozo/Nikki Garcia Did Voice Of Samus In 1 Take
    18:30 - Stephen Helps Direct The Voices Sometimes At MercurySteam/Enric Alvarez Is Well Versed In English
    19:50 - Game Directors Are Like Film Directors
    21:55 - Previous Work Stephen Has Done For Mercurysteam
    22:49 - How MercurySteam Made The Chozo Language/Nikki Has A Great Sense Of Language
    25:31 - How To Speak In Made Up Languages And Make Them Sound Good
    26:50 - Confidence Comes A Lot Easier To Americans Than Other Cultures
    28:24 - How Stephen Did The Voice Of Quiet Robe/Being Careful With The Voice You Create
    30:30 - Vitamin A + E Repairs Vocal Chords
    31:55 - Foods & Drinks To Avoid Before A Vocal Session/Anchovies Are Great For Your Voice
    37:45 - The Problems Of AI On Voice Artists
    41:00 - Being A Jack Of All Trades/Advertising/Jobs Already Taken By AI
    48:43 - AI Is Replacing Jobs For Young People/Being Adaptable
    51:10 - Voice Actors Won’t Be A Sole Career
    54:40 - Stephens Early Days In Voice Acting
    57:08 - Why Pro Voice Actors Sometimes Give Bad Performances
    58:00 - Translations/Translating Spanish/Dubbing
    1:08:00 - Where To Keep Up Stephen

    • 1h 12 min
    #167 - Omar Fernandes Interview(Lighting Artist On Grand Theft Auto V)

    #167 - Omar Fernandes Interview(Lighting Artist On Grand Theft Auto V)

    Omar's story is amazing, he got an architecture degree before moving into video game art and film/tv vfx. He has worked on films such as Star Wars: Rogue One and Avengers: Infinity War and Endgame, he also worked as a lighting artist on GTA V.

    #gtav #rockstargames #starwars

    TIMESTAMPS
    00:00 - Intro
    01:01 - How A Degree In Architecture Helped Omar With VFX
    04:51 - How Omar Ended Up At Rockstar Games/China
    07:15 - Omar Had Never Played GTA Before Joining Rockstar/Learning What GTA Was
    09:15 - Doing Cutscenes On GTA V
    10:00 - Only 2 Artists Did Lighting On Cutscenes/The Shock Of Working On GTA V
    12:05 - Crunch On GTA V/ Difference Between Games & Film
    15:00 - Challenges Of Lighting/Omar’s Approach To Lighting
    17:15 - Working On Star Wars: Rogue One
    19:16 - ARTWORK REEL - Star Wars: Rogue One
    21:25 - ARTWORK REEL - GTA V
    32:07 - ARTWORK REEL - Rings Of Power
    38:46 - ARTWORK REEL - Avengers: Infinity War
    43:00 - ARTWORK REEL - LEGO
    45:26 - ARTWORK REEL - Batman Vs Superman
    46:09 - ARTWORK REEL - The Division 2: Warlords Of New York
    48:27 - ARTWORK REEL - Aquaman
    50:38 - Where To Follow Omar Fernandes

    • 52 min
    #166 - Jonathan Gwyn Interview (Senior Environment Artist On Grand Theft Auto V)

    #166 - Jonathan Gwyn Interview (Senior Environment Artist On Grand Theft Auto V)

    Jonathan Gwyn is a veteran artist in the video game industry having been in the industry for over 25+ years. He has worked on prestigious franchises such as Grand Theft Auto, The Matrix, Resistance etc.
    #rockstargames #gta #gtav

    TIMESTAMPS
    00:00 - Intro
    01:01 - Jon’s Favourite Art To Work On Is Environment Art
    03:00 - Stylised Environmental Art
    04:20 - Restrictions Working On The Matrix Games
    06:40 - Referencing The Matrix Movies While Working On The Games
    09:10 - Jon Loves Movies/Seeing Reloaded & Revolutions Material Before The Movies Release
    10:40 - The Wachowskis Were Video Games Guys/Path Of Neo/Animatrix
    11:20 - Jon Likes To Draw While Watching TV & Movies
    13:15 - Jon Doesn’t Like Being An Art Director & Prefers Working Alongside Artists
    15:00 - Ego’s Getting In The Way With Some Artists Due To Age/Jon Doesn’t Want To Be A Lead Again
    16:40 - Why Jon Has Moved Across So Many Gaming Studios
    19:10 - How Jon Got The Job At Rockstar
    20:10 - GTA Is Made In Scotland/Artists Pipeline For GTA V/Red Dead Redemption 2
    22:00 - Rockstar Has A Toxic Work Environment
    24:30 - The High Pressure Of Working At Rockstar/Rockstar Crunch
    25:20 - People Love His Boring Environmental Work Just Because Its GTA
    26:00 - The Art Lead’s Job For GTA V Would’ve Been Hell
    27:35 - Concept Room At Rockstar
    28:15 - Meeting Sam Houser/Houser Brothers
    29:15 - Video Game Celebrities/Ego’s Within The Video Game Industry
    32:13 - Brutal Commute In L.A. & San Diego
    35:35 - Working From Home
    36:40 - Being Extroverted/Mistakes Extroverts Make At Game Studios
    38:30 - ARTWORK REEL - GTA V Environments
    50:15 - ARTWORK REEL - The Matrix Games Environments
    1:00:10 - Where To Follow Jonathan Gwyn

    • 1h 1m
    #165 - Chandler Murch Interview (IT Infrastructure At Valve)

    #165 - Chandler Murch Interview (IT Infrastructure At Valve)

    Chandler Murch worked at Valve for over 8 years in IT infrastructure; and oversaw a lot of esports Valve events specifically for Dota 2, he also did some work in the Dental AI space.

    #valve #steam #dota2

    TIMESTAMPS
    00:00 - Intro/Being Associated With F.R.I.E.N.D.S
    01:30 - How Chandler Ended Up At Valve
    04:10 - What His First Job At Valve Was/Customer Service
    06:59 - Valve’s IT Infrastructure When Chandler First Started
    08:55 - How Chandler Improved Valve’s IT Infrastructure/Network Speeds
    14:15 - Hitting Milestones With The Content Delivery Network/Capacity Planning
    17:00 - Taking Into Account Internet Infrastructure Improvements Globally
    19:09 - Organising E-Sports Events/DOTA 2
    23:10 - Mitigating Problems With Live E-Sports Events/Audio & Player Problems
    26:40 - Testing Live Setups With Players
    29:20 - How Chandler Got Into Gaming & Steam
    31:30 - Chandler’s Favourite Valve Games
    32:45 - Chandler’s Involvement On Portal 2/How Valve Does Credits In Games
    35:15 - Chandler’s Work On Left 4 Dead 2/Portal 2 Bugs
    38:54 - Valve Games Have To Reach A Certain Milestone Before QA Testing
    39:45 - A Valve Employee Did Wheatleys Voice Before Stephen Merchant
    40:30 - Chandler Never Got The Passion For Game Design
    41:35 - Chandler’s Interactions With Gabe Newell
    46:45 - Steam Avoided Fragmentation Unlike TV/FIlm Streaming Platforms
    49:35 - Misunderstanding That Valve Doesn’t Make Games Now
    52:40 - The Cost Of Running Valve Servers/Valve’s Value
    55:45 - What Chandler Did After Valve/Dentistry AI
    1:00:37 - Dental Work Is Very Costly In The West/Dentistry AI Is Only Available In USA/Canada
    1:04:00 - Where To Follow Chandler Murch

    • 1h 5 min
    #164 - David Crislip Interview (Former Localizer At Capcom)

    #164 - David Crislip Interview (Former Localizer At Capcom)

    David Crislip has had quite the life! The man studied Japanese at Ohio University before moving to Japan to become an English Teacher there before ending up at Capcom Japan where he did localization for over 10+ years.

    #capcom #residentevil #streetfighter
    SOCIAL MEDIA
    TWITTER - @DavidCrislip
    INSTAGRAM - @davidcrislip

    TIMESTAMPS
    00:00 - Intro
    01:20 - What Prompted David Wanted To Learn Japanese
    02:50 - How Long It Takes To Be Fluent In Japanese/Being An English Teacher In Japan
    05:20 - Early Days Of Localisation Capcom Japan
    06:20 - Why Direct Translation Doesn’t Work
    08:16 - Japanese Is A Very Dense Language
    09:00 - How Localisation Has Changed From The Old Days
    11:20 - Playing Games In Different Dubs
    12:30 - Ghost Of Tsushima Is An Example Of A Western Game That Got Japanese Correct
    13:20 - Lip Flapping In The Old Days Vs Now/David Is Glad He Doesn’t Have To Localise AAA Games These Days
    14:10 - Immigration Officers Geeking Out Over David Working At Capcom
    16:42 - David’s Favourite Capcom Games
    19:45 - Resident Evil 4 Remake
    20:30 - Capcom Were Aware Well Making Resident Evil 4 That It Would Be Special
    22:20 - Capcom’s Renaissance Is Very Gratifying
    24:00 - David’s Favourite Capcom Game To Work On
    25:45 - Capcom Have Westernised Games With Japanese Flavour
    26:15 - How David Ended Up Voicing Winston Payne/Recording Lines
    28:10 - Difference Between Translating Text Vs Dialog
    29:40 - The Misunderstanding Gamers Have Of Localisation
    31:00 - How Long It Took David To Adapt To Japanese Culture
    35:10 - Its Very Difficult To Get A Job At Capcom/Applying For Jobs In Japan
    36:40 - Japanese Are Aware Of Western Culture/Language Shapes Your Behaviour 
    38:15 - David Doesn’t Translate In His Head Whether Its Japanese Or English
    39:15 - Why Lay Offs Don’t Happen Often In Japan
    42:00 - Japanese & Western Games Are Both On Equal Footing Now
    43:00 - Consoles David Plays/David Shows Off His Game Collection
    44:15 - David’s Favourite Game Of All Time/David Plays Games Most Days
    46:09 - David’s Advice For Getting Into The Video Game Industry In Japan
    48:07 - Where To Follow David Crislip

    • 49 min
    Donkey Kong Country Tropical Freeze 10th Anniversary Interview With Former Retro Studios Devs

    Donkey Kong Country Tropical Freeze 10th Anniversary Interview With Former Retro Studios Devs

    Happy 10th anniversary to DKC: Tropical Freeze!! Let's celebrate former artists on the game Eric Kozlowsky and Ted Anderson to go on a deep dive of working on it.
    TWITTER LINKS
    Eric Kozlowsky - @VoNKoZ
    Ted Anderson - @Pixel_Possum

    #donkeykong #donkeykongtropicalfreeze #retrostudios

    TIMESTAMPS
    00:00 - Intro
    00:50 - DKC: Tropical Freeze Early Days/Wii U Hardware
    04:55 - Artists Experimented Very Early On/Mangroves Were The First Levels Worked On
    07:15 - Office Structure Of Retro Studios
    08:50 - Artists Collaborating With Animators
    10:00 - Playtesting/Brilliant Design Of The Levels/Meltdown Mayhem
    12:40 - Ted & Erics Collaboration On The Steamship
    14:05 - ARTWORK REEL - World 3 Boss Behind The Scenes Art
    16:15 - ARTWORK REEL - World 2 Boss Behind The Scenes Art
    17:20 - ARTWORK REEL - Updating DKCR Art
    19:45 - ARTWORK REEL - Creating A Texture Map
    22:20 - ARTWORK REEL - Difficulty Of The Fruit In World 5
    23:15 - ARTWORK REEL - Ensuring Colours Don’t Blend In With Donkey Kong
    24:20 - ARTWORK REEL - Foreground To Background
    25:10 - ARTWORK REEL - Rocket Barrel/Barrel Cannons
    26:30 - Will They Use Tropical Freeze Art For The DK Movie?
    27:10 - ARTWORK REEL - Fruity Factory Level
    28:30 - ARTWORK REEL - Wireframes/Nintendo Ninjas
    29:48 - ARTWORK REEL - Steamship Level Of Detail
    31:20 - Alternate Universe - Working On Metroid Prime 4/Metroid Dread
    33:25 - Limitations Fosters Creativity
    34:30 - Tropical Freeze’s Crunch Period
    37:00 - Oversight From Nintendo Of Japan/DK Fur Tech
    39:30 - How To Deal With Frustration Of Having To Redo Art Due To NOJ
    41:30 - Sign Off For Easter eggs
    42:21 - Backlash Of The Tropical Freeze Trailer/Tropical Freeze Was Made Due To DKCR Sales
    45:20 - The Legacy Of DKC: Tropical Freeze
    46:50 - Where Donkey Kong Goes From Here/DK Spinoff Film
    49:00 - Q + A - Working With Vince Joly & Ryan Harris
    50:20 - Q + A - Stuff That Was Discussed But Never Made It Into DKC:TF
    52:50 - Q + A - How Did The Snowmads Idea Come Up/Ted Voicing The Penguins
    55:36 - Q + A - Would A David Wise Track Or Level Layout Inspire The Artwork
    59:58 - Favourite Level In DKC: Tropical Freeze
    1:03:28 - Plugs For Ted & Eric’s Games

    • 1h 8 min

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