7 épisodes

Gamers-Corps Podcast discusses, reviews, and debates ALL things gaming. We live to serve, and bring communities together one game at a time.

Gamers-Corps Gamers-Corps

    • Loisirs

Gamers-Corps Podcast discusses, reviews, and debates ALL things gaming. We live to serve, and bring communities together one game at a time.

    "We're NEVER Bored of the Rings"

    "We're NEVER Bored of the Rings"

    Tim commits the ultimate sin of Nerdom (debatable) while Josh, Daniel and Dale discuss one of the best settings for 5e, Adventures in Middle Earth. If you love 5e and Tolkien, you'll enjoy this episode!

    • 1h 6 min
    "A Tale of 2 DMs"

    "A Tale of 2 DMs"

    Ever get ambitious and want to run a 12 person D&D Adventure Group? OF COURSE NOT, it sounds like a nightmare yet so much fun. Tim, along with DMs Josh and Daniel, discuss DMing for large groups and successfully running a DM cross over when two parties meet cross pathes in a massive joint campaign. 

    Special shout to Judge Brendan and his lovely wife, Mariza, on brining in their first Gamer into the world - Lil' Josephine Pearl. Congrats guys!

    • 1h 8 min
    Notes From The Trenches: Encounter Ideas with DM Chris

    Notes From The Trenches: Encounter Ideas with DM Chris

    Every RPG encounter should answer a question which inadvertently leads to another question...or should it? How does a DM plan out encounters? Hell, what if you didn't have enough time to prepare for the session, or your players throw a fireball at your grand design and do something unexpected 100 percent of the time? Tim, Brendan and Special Guest DM Chris Aiken have figured it all out... until the next fireball. Give a listen and find out how to prepare for your next encounter at the table. 

    discuss designing RPG encounters with DM Chris Aiken. 

    Books mentioned this episode:

    https://www.amazon.com/s?k=the+monsters+know+what+they%27re+doing&crid=EM5B7LLRZQJR&sprefix=The+monsters+%2Caps%2C186&ref=nb_sb_ss_ts-doa-p_1_13

    Chris's Books:

    "Petitioner"

    https://www.amazon.com/Petitioner-Hells-Champion-Book-2-ebook/dp/B07T8Q9RXB/ref=sr_1_fkmr1_1?dchild=1&keywords=C.M.+Aiken+Petitioner&qid=1625887119&sr=8-1-fkmr1

    "Awakening"

    https://www.amazon.com/Awakening-Hells-Champion-Book-1-ebook/dp/B07RCBWX9N/ref=sr_1_2?dchild=1&qid=1625887173&refinements=p_27%3AC.+M.+Aitken&s=digital-text&sr=1-2&text=C.+M.+Aitken

    • 57 min
    Fortune Favors the Prepared: DM Tips for Prepping Your Play Sessions

    Fortune Favors the Prepared: DM Tips for Prepping Your Play Sessions

    Tim and Brendan, along with Special Guest DM Nate, discuss ways to prepare for your first session, or your next session, and even provide some useful tips (AKA hard lessons learned) for those aspiring to be a DM. Grab your Book of Holding and take a listen!



    Books mentioned this episode:

    DM Gems; Goodman Games:

    https://goodman-games.com/store/product/gm-gems-dcc-hardcover-edition/

    "The Dungeon Alphabet"; Goodman Games:

    https://goodman-games.com/store/product/the-dungeon-alphabet-sourcebook-for-fantasy-grounds/

    "How To Write Adventure Modules That Don't Suck"; Goodman Games

    https://goodman-games.com/store/product/how-to-write-adventure-modules-that-dont-suck-2/

    "Dungeon Master's Guide, Fourth Edition"; Wizards of the Coast

    https://www.ebay.com/itm/284320562927?hash=item4232d37eef:g:wRAAAOSwcddgukPO

    • 54 min
    Here There Be Monsters

    Here There Be Monsters

    Tim and Brenden discuss encounter creation with a NEW show feature "Creature Feature" where they discuss creatures they created for their homebrew games. Better yet, we want to hear from YOU. Think you know exactly what Brenden's creature should look like? Know the exact stats it should have? Send in your drawings and stat block to Game_On@gamers-corps.com to compete and win a prize! We'd love to hear from you! 



    Keep Calm and Game On!



    Join The Gamers-Corps Legion at https://www.facebook.com/groups/GCLegion

    www.Gamers-Corps.store

    • 18 min
    "Party of 8, please."

    "Party of 8, please."

    Tim, Brenden, and Special Guest Mica Fetz discuss running RPG games for exceptionally large groups of 8-14 Gamers at the table. Yes, 8-14 all playing at the same table. Madness one might say, but we always get asked 'How do you keep the game moving while keeping Players engaged and entertained?' You're about to find out. 



    DM / GM / DCC Judge Tips:

    Prepare-Prepare-Prepare. 

    'Session Zero' is imperative for large groups. Survey your players and know what interest them more. Is it Combat? Roleplaying? Puzzles? All of the above? Doing a survey will make session preparation easier and keep the game moving at the table. Meaning, MORE FUN. 

    Control the table. 'Read' your players and know what keeps them vested. 

    Combat Trackers, mass initiative, and pre-rolled actions can all speed up the combat phase so Gamers are waiting 20 min for their turn. Remember, no action is an action. Keep the game moving. 



    Most important of all...



    KEEP CALM AND GAME ON!

    • 49 min

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