Gaming In Sight with Steve Saylor Steve Saylor
-
- Leisure
Hi, I'm Steve Saylor. This podcast is about a guest's and my insight into the biggest gaming or accessibility in gaming news story of the week in about 30-ish minutes.
Who is Steve Saylor? Steve is a content creator and accessibility consultant in the video game industry. He has collaborated with game developers to ensure video games are playable for people with disabilities. Steve has worked on such franchises as Assassin's Creed, Call Of Duty, The Last Of Us, and more. He has been featured in places like Kinda Funny, IGN, Gamespot, and Xbox.
-
Stellar Blade - REVIEW (PS5)
In this episode, I'm reviewing Shift Up's latest PlayStation 5 exclusive, "Stellar Blade". I give my overall thoughts, as well as what I thought of the accessibility of that game.
PATREON: https://patreon.com/stevesaylor
Timestamps
00:00 Intro
02:33 Stellar Blade Review
04:14 The Story
05:19 Combat
08:21 Accessibility Options in Stellar Blade
09:27 High Contrast Mode
11:13 HUD and Subtitles
11:54 Lock-On Targeting system and it's limitations
12:43 Adding accessibility kept me playing longer
13:33 Cool Security Keypad accessibility
14:42 The first boss battle in Stellar Blade
16:40 Skills menu & Training Modes
19:13 Story Difficulty mode & Action Assist
21:46 The Hint system
23:48 Final Thoughts and Conclusion -
Gamers played older games in 2023?
With the recent NewZoo report that was released, we learned that 60% of gamers in 2023 played games that were six years old or older and barely played any new games. Given how good last year was for game releases, I wanted to find out why this may be the case from a business standpoint. So, I sat down with Business Analyst and Strategic Consultant Amanda Farough to learn more.
FULL TRANSCRIPT
NEWS: Consumers were mostly playing older games in 2023, report suggests
Follow Amanda:
https://twitter.com/writualmagick -
Killer Klowns from Outer Space - Preview + Interview
In this episode I got to sit down with Illfonic and the filmmakers behind the game and the film "Killer Klowns from Outer Space" while at PAX East 2024. I talk about my impressions of the game, a bit of the accessibility, and then discuss with the filmmakers what it was like turning a cult classic to a video game.
READ FULL TRANSCRIPT -
The Importance of Accessibility in Game Demos at Gaming Events
Trying out a video version of the podcast, but with quick less than 10 minute videos. You can also watch this on my youtube channel https://youtube.com/@stevesaylor
READ FULL TRANSCRIPT
In this video, I just got back from PAX East 2024, and I wanted to encourage developers to make game demos more accessible at gaming events like PAX, Summer Game Fest, Gamescom, or GDC. -
Do we need a PS5 Pro?
In this episode of Gaming Insights, Steve Saylor and Caboose discuss the rumoured PS5 Pro and whether it is necessary. They explore the potential benefits of a PS5 Pro, including improved graphics and performance. The hosts also consider the shortened lifecycle of the PS5 and the upgrade considerations for consumers and more!
FULL TRANSCRIPT
NEWS: PS5 Pro’s specs have been leaked, with improved GPU and upscaling
Follow Caboose
https://twitter.com/CabooseEK -
Sweet Baby Inc. What happened? - Gaming In Sight with Steve Saylor - Ep. 05
In today's episode, I sit down with Senior Editor at Kotaku, Alyssa Mercante, about her story "Sweet Baby Inc. Doesn’t Do What Some Gamers Think It Does," which had brought to the forefront an attack against Narrative Consulting company Sweet Baby Inc. Alyssa and I discuss the article, what she found when researching this story, the aftermath, what narrative consulting actually is like, Gamergate 2.0 and the harassment that follows, and more.
READ FULL TRANSCRIPT
NEWS: Sweet Baby Inc. Doesn’t Do What Some Gamers Think It Does