The Fourth Ambit Dawson Nichols and Jim Horne
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- Fiction
The internet has grown into a fully immersive virtual world known as the Ambit. It's a chaotic conglomeration of parks where people can indulge in all kinds of games and fantasies – for a price.
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Stents
Gilles stumbles upon some unused gold UNI cards, but when he uses them, he gets caught up in a blackmail scheme that sends him on a new career path.
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Tethers
Forced into tracking for Facia Corpse, Gilles breaks into an Ambit park to steal code from a demonic teddy bear.
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Freelance
Working on his own for the first time, Gilles sabotages the opening of a new Ambit park, bringing him more fame – and more dangerous enemies.
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Spectres
Gilles takes a job to bring a 'spectre' offline from the Second Ambit, but when he learns that the guy's actual body is no longer working, Gilles has to decide if forcing him offline is really another name for murder.
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Children
Gilles tracks his friend's murderer to the Event Horizon of the Second Ambit and discovers that things are quite what they seem in the digital world.
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Tag
Gilles doesn't know who to trust, but when he is abducted by the Corporate Consortium (the government), he begins to realize the magnitude of the conspiracy – and just how bad his own situation is.