In today’s episode of the Mastering Retention show, Niek Tuerlings, the senior game designer at Voodoo, tells us all about the new game they are working on: Plantopia. He tells us all the things they’ve learned, how they got to where they are and what they are expecting. If you are currently designing a game, you don’t want to miss this episode!
Episode topics:
- The development process of their first game, Plantopia
- How to know when to kill a game
- What does it mean to test a game?
- What they saw on Merge Mansion and how they fixed it
- What is the right ratio of innovation
- Monetization potential on Plantopia
- What he’s learned with Plantopia
- His retention tip!
Check out Niek's blog here
Information
- Show
- FrequencyUpdated weekly
- Published19 May 2021 at 16:25 UTC
- Length1hr 31min
- Season1
- Episode32
- RatingClean
