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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Spelunky, Binding Of Isaac, and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.

Humans Who Make Games with Adam Conover Starburns Audio

    • Videospiele

An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Spelunky, Binding Of Isaac, and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.

    Announcement: On Hiatus

    Announcement: On Hiatus

    Hey everyone! Humans Who Make Games has finished Season 1, and will be beginning production on Season 2 soon! Thanks so much for listening, and stay subscribed so you don't miss us when we come back! See you soon!
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    • 51 s
    Rand Miller

    Rand Miller

    In a bonus interview recorded before Humans Who Make Games even existed, Adam talks to legendary game designer Rand Miller, the co-creator of MYST, Riven, and Obduction, about how he made some of Adam's all-time favorite games, his studio, what it was like to make a game in the style of his classic work almost 20 years later, and more!
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    • 1 Std. 4 Min.
    Game Workers Unite

    Game Workers Unite

    This week Adam talks to developers/advocates Emma and Steve (not their real names) from Game Workers Unite, an organization dedicated to advocating for workers' rights in the games industry. We discuss their experiences working under intense pressure, hear all about that terrible word "crunch," talk about the challenges of unionizing, and more!
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    • 1 Std. 47 Min.
    Rich Vreeland AKA Disasterpeace (FEZ, Hyper Light Drifter, It Follows)

    Rich Vreeland AKA Disasterpeace (FEZ, Hyper Light Drifter, It Follows)

    This week we shift gears -- instead of talking to a game designer, Adam interviews composer/musician Rich Vreeland AKA Disasterpiece (FEZ, Hyper Light Drifter, It Follows).  They discuss: the chiptune scene where Rich first started, his experience composing for FEZ, the thought process he uses to compose music to give players the exact feeling he and the game designer are looking for, plus much more!
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    • 1 Std. 49 Min.
    Justin Ma (Subset Games, Into the Breach, FTL)

    Justin Ma (Subset Games, Into the Breach, FTL)

    This week Adam talks to Justin Ma, Co-Founder of Subset games and creator of FTL and Into the Breach! They discuss: Justin's journey as a gamer and developer, how crucial good design and direction are to a game, the compromises and challenges that come with implementing new mechanics, how the best ideas never work, the philosophy behind designing enemy AI that's actually fun to play against, and much more!
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    • 1 Std. 43 Min.
    Jason Rohrer (Passage, The Castle Doctrine, One Hour One Life)

    Jason Rohrer (Passage, The Castle Doctrine, One Hour One Life)

    This week Adam talks to Jason Rohrer, creator of Passage, The Castle Doctrine, One Hour One Life, and more! Adam and Jason talk about getting his game featured in the Museum of Modern Art in New York, the distinction (or lack thereof) between art and games, how the mechanics of One Hour One Life actually make you feel like you're growing up in the game, why Jason wants to build his own root cellar, and more!
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    • 2 Std 18 Min.

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