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The show is about learning with technology, the realities and exciting potential.
Enjoying the show? Please take a moment to rate us, and leave a review wherever you've accessed the podcast. Find our listener survey at facebook.com/nosuchthingpodcast drop a like on the page while you're there.
The music in this podcast was produced by Leroy Tindy, a guest in episode zero. You can find him on SoundCloud at AirTindi Beats.
The podcast is produced by Marc Lesser. Marc is a specialist in the fields of digital learning and youth development with broad experience designing programming and learning environments in local and national contexts. Marc recently served as Youth Studies Practitioner Fellow at City University of New York, and leads a team of researchers and technologists for NAF (National Academy Foundation).
Marc is the co-founder of Emoti-Con NYC, New York's biggest youth digital media and technology festival, and in 2012 was named a National School Boards Association “20-to-Watch” among national leaders in education and technology. Connect with Marc on Twitter @malesser, or LinkedIn.

What's with the ice cream truck in the logo? In the 80's, Richard E. Clark at University of Southern California set off a pretty epic debate based on his statement that "media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in nutrition." * So, the ice cream truck, it's a nod to Richard Clark, who frequently rings in my ear when I'm tempted to take things at face value. "Is it the method, or the medium?" I wonder.
The title, No Such Thing, has a few meanings. Mostly, it emphasizes the importance of hard questions as we develop and document the narrative of "education" in the US. For Richard E. Clark, the question is whether there's such a thing as learning from new technologies. For others, it might be whether there's a panacea for the challenges we face in this field. Whatever your question, I hope that it reminds you to keep asking--yourself, your learners, others--what's working and how so.
* Clark, R. E. (1983) Reconsidering Research on Learning From Media. Review of Educational Research 53(4) 445-459.

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No Such Thing: Education in the Digital Age Marc Lesser

    • Bildung

The show is about learning with technology, the realities and exciting potential.
Enjoying the show? Please take a moment to rate us, and leave a review wherever you've accessed the podcast. Find our listener survey at facebook.com/nosuchthingpodcast drop a like on the page while you're there.
The music in this podcast was produced by Leroy Tindy, a guest in episode zero. You can find him on SoundCloud at AirTindi Beats.
The podcast is produced by Marc Lesser. Marc is a specialist in the fields of digital learning and youth development with broad experience designing programming and learning environments in local and national contexts. Marc recently served as Youth Studies Practitioner Fellow at City University of New York, and leads a team of researchers and technologists for NAF (National Academy Foundation).
Marc is the co-founder of Emoti-Con NYC, New York's biggest youth digital media and technology festival, and in 2012 was named a National School Boards Association “20-to-Watch” among national leaders in education and technology. Connect with Marc on Twitter @malesser, or LinkedIn.

What's with the ice cream truck in the logo? In the 80's, Richard E. Clark at University of Southern California set off a pretty epic debate based on his statement that "media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in nutrition." * So, the ice cream truck, it's a nod to Richard Clark, who frequently rings in my ear when I'm tempted to take things at face value. "Is it the method, or the medium?" I wonder.
The title, No Such Thing, has a few meanings. Mostly, it emphasizes the importance of hard questions as we develop and document the narrative of "education" in the US. For Richard E. Clark, the question is whether there's such a thing as learning from new technologies. For others, it might be whether there's a panacea for the challenges we face in this field. Whatever your question, I hope that it reminds you to keep asking--yourself, your learners, others--what's working and how so.
* Clark, R. E. (1983) Reconsidering Research on Learning From Media. Review of Educational Research 53(4) 445-459.

Hosted on Acast. See acast.com/privacy for more information.

    NYC Partners Codify Pathway To Video Game Professions

    NYC Partners Codify Pathway To Video Game Professions

    Stakeholders in a nascent program in NYC talk about their roles building formal pathways from high school programs to careers in the growing video game economy. Marc joins the gathering to celebrate one of partners' latest achievements in Harlem, a youth-driven exhibition that celebrates the role of video games in the lives of young people, challenging negative tropes about being an enemy to positive growth and development. Special thanks to Harlem School For The Arts, host and without whose support the exhibit would not be possible.
    Video Games: The Great Connector, explores how young people leverage video games in this pursuit, emphasizing less what games do to youth than what youth do with games. Special thanks to hosts of the event and exhibition, Harlem School of The Arts, without whose support the exhibit would not be possible.
    Gaming Pathways was founded by a city initiative from the Mayor's Office of Media and Entertainment as a new way for high school students in Harlem, Northern Manhattan, and the South Bronx to get training, degrees, and eventually jobs in digital games. Gaming Pathways is guided by an Educational Advisory Board, which includes many of NYC's leading AAA and indie games companies. 
    Guests:
    Nick MartinezSylvia Aguinaga at MimogamesNick FortugnoPhil Courtney & Meredith Summs at Urban ArtsBarry JosephSpecial thanks:
    Stan AltmanKaren MurrayNYC office of Media and Entertainment Commissioner Pat Swinney KaufmanHarlem School of The Arts
    Links:
    https://www.ccny.cuny.edu/gamingpathwayshttps://hgs-ny.org/https://animogames.org/https://urbanarts.org/
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    • 1 Std. 25 Min.
    Can AI Support Reflective Practice?

    Can AI Support Reflective Practice?

    Leticia Britos Cavagnaro, Ph.D., is a scientist turned designer with a knack for creating transformative learning experiences. She holds a Ph.D. in Developmental Biology from Stanford's School of Medicine, and is a former member of the Research in Education & Design Lab (REDlab) from Stanford’s School of Education. She is the co-founder and co-Director of the University Innovation Fellows, a program of the Hasso Plattner Institute of Design (d.school), which empowers students to be co-designers of their education in collaboration with faculty and leaders at their schools. Leticia was the founding Deputy Director of the National Center for Engineering Pathways to Innovation (Epicenter), an NSF-funded initiative that operated from 2011 to 2016 to foster innovation and entrepreneurship in engineering education across the United States. Leticia works with educators from hundreds of schools and across disciplines in transforming their teaching practices by applying design abilities and pedagogical levers through the Teaching and Learning Studio program of the d.school. In addition, she works with corporate, non-profit and education leaders in the US and abroad in exploring how design can embolden leadership and drive responsible innovation. Leticia teaches Advanced Reflective Practice and Capstone Project to graduate students from Stanford’s Design Impact MS program, and uses emerging technologies to empower learners to be self-directed, action-oriented, and reflective shapers of the future. She was born in Uruguay, grew up in Colombia, and lives in San Francisco with her husband.

    About Experiments in ReflectionWhile we often think of reflection as a way to consider what is or was, it can also be a powerful tool for imagining and shaping what could be. Drawing on the science, art, and practice of reflection, this book guides you through hands-on experiments that help you make meaning out of your experiences and support your goals and values.
    Educator and scientist Leticia Britos Cavagnaro sets up each experiment with a hypothesis, a method, and guidance for gauging your results. You’ll build concrete skills, learn how to shift your mindsets, and strengthen your ability to reflect with purpose.
    Experiments in Reflection helps you tune in to your environment, train your intuition, and shape the future. 
    Links:
    https://dschool.stanford.edu/book-collections/experiments-in-reflectionhttps://youtu.be/Z_0qIELl49Y?si=wsZEeSqWomLfmO4Hhttps://medium.com/stanford-d-school/human-ai-collaboration-establishing-rules-of-engagement-e12658854890https://medium.com/stanford-d-school/reflecting-with-ai-a-tool-to-develop-human-intelligence-88cec86babfhttps://riffbot.ai/demo/

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    • 58 Min.
    Can "The AI" Support Teens' Mental Health?

    Can "The AI" Support Teens' Mental Health?

    About Blue Fever
    A high trust, community diary where authentic self expression unlocks peer support and resources for your well-being.We are a new type of social well-being platform for young people that provides a bridge between their mental health and wellness needs and the resources that can best support them.
    Greta McAnany I'm a VC backed entrepreneur + empath with media roots who believes innovation should serve our most human needs- I think mental health is the greatest challenge of our generation and the most promising space to build is the intersection of technology and our well-being💫I've spent the last 10 years working at the intersection of media, wellness and tech with a youth focus. Right now I'm building toward a future with more humane tech through my company Blue Fever: an AI mental health guide peer well-being community for Gen Z/Alpha.
    I began my career in Hollywood 🎥 by starting my own production company that produced award-winning films released on major streaming platforms like Netflix/Amazon and in theaters. I brought these films from inception to production & distribution. As a filmmaker, I was a recipient of film grants from Morgan Freeman’ Rock River Foundation, Chicken & Egg Pictures and the prestigious Thornton Foundation. I then made the move into Tech because I saw how media would be dependent on technology for scale and distribution 🚀 AND how it would impact our well-being.
    I’ve spent the past couple years building my own startup Blue Fever that has supported over half a million young people through millions of life moments 👯. I have become a Gen Z expert + thought leader who advises companies in the youth digital wellness space. I've been featured in Techcrunch, Forbes, Masters of Scale podcast and presented at Google, SXSW, Out Web Fest, Silicon Beach Fest and various universities. I spend my (professional) time 1) 🧠thinking about the future of digital identity and how platforms create and maintain trust online 2)🛠building solutions for this generation's well-being needs that create both social and financial value 3)🙇‍♀️learning about all the above 👆and how to be a better and more effective leader and coach.
    Dr. Kristine Gloria is a recovering academic, social impact entrepreneur, and dedicated steward of technology for good. Kristine’s expertise sits at the intersection of the human condition and technology with specific interest in youth mental health and wellbeing. She most recently served as the Head of Data at Blue Fever, creating additional value through the utilization of all BF data assets and analytics in an effort to support a user's mental health journey. Prior to Blue Fever, Kristine co-founded and served as Chief Science Officer for Slow Talk, a public benefit corporation focused on creating an employee engagement platform that emphasizes human connection. She also served as the Director of Artificial Intelligence for the Aspen Institute, leading multi-stakeholder initiatives on various issues from Trustworthy AI to Empathic Research and Innovation. She is the key architect for the Institute's portfolio on Wellbeing and Technology and a braintrust member of the Human Experience (HX Project). Kristine holds a doctorate in Cognitive Science from Rensselaer Polytechnic Institute (RPI) and has worked for both private industry and in public service throughout her professional career. 

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    • 1 Std. 18 Min.
    How Big Is The Iceberg?

    How Big Is The Iceberg?

    Eric Wang focuses on leveraging AI to improve learning experiences and promote academic integrity around the world. He leads the AI transformation of Turnitin as VP of AI. Turnitin is one of the world's largest EdTech companies. Turnitin AI, is a globe spanning AI research org that develops and deploys cutting edge scalable AI to improve teaching, feedback, efficiency, and academic integrity at over 16,000 educational institutions, reaching 40+ million students.
    Eric has over 15 years of hands-on people and strategic leadership experience in AI across academia, government research, and technology industries. He's an expert in the full lifecycle of enterprise AI and enterprise AI strategy. He's recently been featured: NBC Nightly News, NYT, Wired, Insider, and EdSurge.
    Links:
    LARGE-SCALE DEEP LEARNING ON THE YFCC100M DATASET
    The Paper, Attention is all you need. Vaswani, Shazeer, et al.

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    • 57 Min.
    AI and The Future of Education

    AI and The Future of Education

    Priten Shah, M. ED and B.A, Harvard, is the CEO of Pedagogy.Cloud, which provides innovative technology solutions to help educators navigate global challenges in a rapidly evolving world. He is also the author of the Wiley’s Jossey-Bass publication, “AI & The Future of Education: Teaching in the Age of Artificial Intelligence.“
    Pedagogy.Cloud has worked with over 200 different educational organizations to adapt and innovate during major world events including the Covid-19 Pandemic. He and his team are currently focused on helping educational organizations adapt to the ever growing capabilities of AI.
    Priten is also the founder of United 4 Social Change, a civics education nonprofit that focuses on helping teachers integrate interdisciplinary education into their curricula through animated videos, lesson plans, and innovative classroom activities.

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    • 46 Min.
    Make Your Own Simulations

    Make Your Own Simulations

    David McCool is President and CEO of Muzzy Lane, a company that was recently awarded 1EdTech™ 's 2022 Gold Learning Impact Award. Since founding the company, Dave’s goal has been to build technology that empowers authors to create compelling online experiences and helps students practice skills with guidance and feedback. Dave was previously involved in the founding of two successful startups. He graduated from MIT with a BSEE. He can be reached at dave@muzzylane.com or LinkedIn: https://www.linkedin.com/in/davdmccool/
    Links:
    Muzzy Lane
    Making History
    Early Use of Simulation in Medical Education, by Harry Owen
    Learn more about KnoPro

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    • 40 Min.

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