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Video Gameography is a weekly podcast that explores the most important video game franchises ever made – one game at a time. Join the host, Marcus Stewart, alongside a rotating cast of industry professionals and game enthusiasts as they explore the development history, lore, and impact of many of the games that made us who we are.

Video Gameography Game Informer

    • Freizeit

Video Gameography is a weekly podcast that explores the most important video game franchises ever made – one game at a time. Join the host, Marcus Stewart, alongside a rotating cast of industry professionals and game enthusiasts as they explore the development history, lore, and impact of many of the games that made us who we are.

    Season 6: Devil May Cry 5 | Video Gameography (Series Finale)

    Season 6: Devil May Cry 5 | Video Gameography (Series Finale)

    Let’s rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise. On this episode, we'll say "Jackpot" to Season 6 as we conclude with the latest title in the series, Devil May Cry 5.


    Released March 8, 2019, Devil May Cry 5 serves as a return to the classic timeline after an over-decade-long hiatus. Nero reprises his starring role, but he's joined by Dante and mysterious newcomer V. The three demon slayers, alongside familiar allies, unite to combat a powerful demon lord. Longtime DMC director Hideaki Itsuno wanted to hit a "homerun" with the title after realizing he may not have many games left in him, so he went all out. That includes adopting Capcom's famed RE Engine to give the game its most realistic visuals ever and giving players three wildly different playable characters. We'll unpack the game's development history, its story (including the big twist), and ponder where the series could go next. 


    Join me, Marcus Stewart (@MarcusStewart7), and guest Ty Galiz-Rowe (@owoathkeeper), editor-in-chief at Uppercut, as we explore Devil May Cry's big comeback. 


    And with the end of Season 6, I'd like to formally announce that this will be the final season of Video Gameography for the foreseeable future as the show will be taking an indefinite hiatus. It may return. It may not. Due to our smaller staff versus the demands of the show's format, keeping up it going alone has simply become more challenging, and it feels like the perfect time to bow out and end on a high note. I'd like to thank everyone who has tuned in and enjoyed the podcast, all of the incredible guests, as well as the show's creator and my original co-host Ben Reeves (@BenjaminReeves) for allowing me to tag with him on this adventure. I'd like to also thank John Carson (@John_Carson) for being a wonderful second partner on the show. Be sure to show those two some love, because the show wouldn't have been nearly as good without them. 



    If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

    Season 6: DmC Devil May Cry | Video Gameography

    Season 6: DmC Devil May Cry | Video Gameography

    Let’s rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise. Today we examine the franchise's boldest, most divisive, but arguably strongest entry yet in DmC Devil May Cry. 


    Desiring to shake up the series, Capcom turned to British studio Ninja Theory to reboot and reimagine Devil May Cry. Encouraged by the publisher to be as wildly creative as possible, the team behind Heavenly Sword and Enslaved: Odyssey to the West dreamed up a grittier version of Dante who inhabits Limbo City, a world existing in parallel with the demonic realm. This relationship spectacularly manifests in the city itself coming to life, shifting its buildings and roads to hinder and assault the demon slayer. 


    Sporting jet black hair and the ability to tap into angelic and demonic powers, this new vision of Dante garnered heaps of vitriol from fans who saw DmC as too drastic of a departure, despite the game launching to rave reviews. In this episode, we'll examine how DmC came to be, the role Capcom played in the game's wildest ideas, Hideaki Itsuno's reaction to the project, the backlash Ninja Theory endured, and give our overall impressions of the narrative and gameplay. 


    Join hosts Marcus Stewart (@MarcusStewart7), former GI editor John Carson (@John_Carson), and with special guest Bob Buel (@bobbbackwards) of the 99 Questions podcast as we unpack and pay respects to Ninja Theory's memorable stab at Devil May Cry. 



    If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

    Season 6: Devil May Cry 4 | Video Gameography

    Season 6: Devil May Cry 4 | Video Gameography

    Let’s rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise, and this episode takes aim at the lauded yet somewhat polarizing Devil May Cry 4. 


    Devil May Cry 4 took the series to a new generation of hardware, including Xbox for the first time. That's only one of the many firsts for this entry. Capcom moved Dante aside to place newcomer Nero in the starring role, who brought his demon arm Devil Bringer as the new centerpiece mechanic. Dante wasn't completely shunned, however; players control him during the adventure's questionably designed back half. In this episode, we'll discuss DMC 4's bizarre 2005 reveal, Capcom's reasoning behind Nero's conception, the fan reaction to the Xbox launch, and what it's really like to visit Fortuna's inspiration, Vatican City. 


    Join hosts Marcus Stewart (@MarcusStewart7) and the returning host of The Great Game Debate podcast Wes Bates (@GreatGameDeb8), as we unpack Nero's big debut. 



    If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

    Season 6: Devil May Cry 3: Dante's Awakening | Video Gameography

    Season 6: Devil May Cry 3: Dante's Awakening | Video Gameography

    Editor’s Note: this episode was recorded before the recent Game Informer layoffs where, unfortunately, John Carson was let go from the company. This episode, along with the upcoming DmC episode, was filmed in advance and will serve as his final appearances on Video Gameography. I want to personally thank John for all of his help, and I will miss the knowledge, passion, and personality he brought to every episode. The future of Video Gameography after Season 6 is currently being determined as Game Informer reorganizes with our much-reduced staff. I will keep you updated, but please follow John on Twitter (handle posted below) to wish him well and send any job opportunities or leads his way. – Marcus Stewart

    Let’s rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise. After mucking through the gunk of Devil May Cry 2, our reward comes in the form of arguably the series’ magnum opus: Devil May Cry 3: Dante’s Awakening. 


    After inheriting the disaster that was DMC 2, director Hideaki Itsuno implored Capcom to allow him to helm a sequel from the beginning. Combining his background in fighting games with fan feedback from the last game, Devil May Cry 3 featured a return to the mechanically technical, brutally difficult challenge gameplay that put the series on the map. The story serves as a prequel starring a younger Dante and introducing his villainous twin brother Vergil, establishing a sibling rivalry that would emerge as one of the key pillars of the franchise’s lore. DMC 3 arrived on March 1, 2005, and was critically lauded as one of the best action games ever made. How did Capcom right the ship? Tune in to find out. 


    Join hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and host of The Great Game Debate podcast Wes Bates (@GreatGameDeb8) as we take a stab at Dante’s coming-of-age comeback. 



    If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

    Season 6: Devil May Cry 2 | Video Gameography

    Season 6: Devil May Cry 2 | Video Gameography

    Let’s rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise. This week we go all the way to hell with Dante as we unpack the mysterious low-point in the series, Devil May Cry 2.


    Releasing a short 15 months after the release of Devil May Cry, Dante returns with a 2-disc adventure that’s more often than not seen as the worst game in the series, and there are very good reasons as to why it turned out that way. In this episode of Video Gameography, we talk about the tumultuous development cycle that didn’t include the team behind DMC, Team Little Devils. From an unknown first director to arcade-focused developers making their first console game and a late transition of direction, Devil May Cry 2 has all of the trappings of a project that would have been canceled. That is, if not for the man who would shepherd the series for years to come. 


    Join hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), along with Game Informer Editor-In-Chief Andrew Reiner (@Andrew_Reiner) 



    If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”

    Season 6: Devil May Cry | Video Gameography

    Season 6: Devil May Cry | Video Gameography

    Let's rock, baby! Season 6 of Video Gameography gets stylish as we examine the Devil May Cry series! Over the next few weeks, we’ll be covering the history and lore of Capcom’s premiere action franchise. This week we start from the beginning as we unpack one of the most influential action games ever, Devil May Cry.


    Arriving stateside on October 16, 2001, the game stars Dante, a demon hunter (and half-demon himself) on a mission to stop underworld emperor Mundus from invading the human world. The game began life as Resident Evil 4, helmed by a hotshot young director named Hideki Kamiya who veered the game from survival horror to stylish action. While it proved too drastic of a departure for Resident Evil, Capcom knew they had something and reworked the project into its own franchise. Listen on to learn how Dante was conceived, our thoughts on the game’s story, and how we fared against the game’s legendarily brutal difficulty.


    Join hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), along with MinnMax contributer and former Game Informer editor Joe Juba (@Joejuba) 



    If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

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