89 episodes

Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.

Game Design Unboxed: Inspiration to Publication Danielle Reynolds

    • Leisure

Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.

    GDU 088 - Season 4 Finale

    GDU 088 - Season 4 Finale

    In episode 88 of Game Design Unboxed: Inspiration to Publication Amanda Rivera takes over as the host as she helps recap the fourth season with Danielle. They talk about past guests and their games. Speaking about matching mechanics with IPs and how brands can be split between many different publishers. Danielle talks about her upcoming games Caution Signs and Secret Clue: Cuisines as well as her new job title of Project Director of Wacky Wizard Games and how she’s grown as a designer by starting to do inventor relations. Learning to kill off her designs faster by looking at them from that perspective has helped her grow over the past few months. Not to mention she was nominated for the Play Creators Rising Star Award this year! 

    Featuring: 
    Danielle Reynolds - Guest 
    Amanda Rivera - Host

    • 54 min
    GDU 087 - Mind MGMT

    GDU 087 - Mind MGMT

    In episode 87 of Game Design Unboxed: Inspiration to Publication we talk with Sen-Foong Lim on his comic book IP game Mind MGMT. A game that grows with the players in strategy as well as difficulty. One player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. Listen to Sen compare working with a creator’s IP versus a company like Viacom or Warner Brothers. He unboxes how they worked with the comic creator to expand the Mind MGMT world versus slapping the IP on a pre-existing design.

    Featuring: 
    Sen-Foong Lim - Guest 
    Danielle Reynolds - Host

    • 1 hr 9 min
    GDU 086 - Gartenbau

    GDU 086 - Gartenbau

    In episode 86 of Game Design Unboxed: Inspiration to Publication we talk with David Abelson about his Mensa award winning game Gartenbau published by 25th Century Games. Initially the game started as a color theory tile placement game but grew into a three-layer tile stacking game of beautifully arranged flowers that gain prestige using a rondel drafting mechanism. Learn how this design grew in development!

    Featuring: 
    David Abelson - Guest 
    Danielle Reynolds - Host

    • 29 min
    GDU 085 - Mission to Planet Hexx

    GDU 085 - Mission to Planet Hexx

    In episode 85 of Game Design Unboxed: Inspiration to Publication we talk with Jim Fitzpatrick about his game Mission to Planet Hexx. Inspired by a love of SyFy he designed a hex tile game about exploring space with different abilities triggered by moving your ship around the tiles. He learned through playtesting how to create thematic ties between the flavor text and mechanics of the tiles as well as how to refine his design.

    Featuring:
    Jim Fitzpatrick - Guest
    Danielle Reynolds - Host

    • 43 min
    GDU 084 - Mischief (Previously "Fickle")

    GDU 084 - Mischief (Previously "Fickle")

    In episode 84 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Cotter about his design Mischief, formerly Fickle. Learn how he got the game signed and printed first with Bard Games. Then what happened when he received the rights back and got the game re-signed with Smirk & Dagger as Mischief. Listen as he talks through the design changes made in between printings. How the initial bones of the game stayed the same while player count, fairy cards, illustrations and other pieces were tweaked through development. 

    Featuring: 
    Glenn Cotter - Guest 
    Danielle Reynolds - Host

    • 39 min
    GDU 083 - Home

    GDU 083 - Home

    In episode 83 of Game Design Unboxed: Inspiration to Publication we talk with Doug Levandowski and Yeonsoo Julian Kim about their co-design Home. Home is an RPG that focuses more on storytelling than dice rolling thanks to Tarot cards that help every player take turns as the “Director” of their scary story. With different modules in the RPG no game will be the same. The game started as Doug’s attempt to make a game about his childhood home but with Julie’s help the game grew into what it is today.


    Featuring:
    Doug Levandowski - Guest
    Yeonsoo Julian Kim - Guest
    Danielle Reynolds - Host

    • 48 min

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