10 episodes

Follow the powerful saga of five (probable) heroes as they navigate through mystery, action, death, and the occasional fart joke. An adventure guided by professional entertainers that will inspire a morbid curiosity in D&D veterans and newcomers alike. A Fifth Edition Dungeons & Dragons actual play podcast.

Hit Dice‪!‬ Rat King Games

    • Leisure
    • 5.0 • 1 Rating

Follow the powerful saga of five (probable) heroes as they navigate through mystery, action, death, and the occasional fart joke. An adventure guided by professional entertainers that will inspire a morbid curiosity in D&D veterans and newcomers alike. A Fifth Edition Dungeons & Dragons actual play podcast.

    Outtakes

    Outtakes

    The absolute worst of the absolute best real play podcast.

    • 30 min
    The Tearfall Pt.2

    The Tearfall Pt.2

    The Horizon Walkers finally face the Tearfall.

    • 2 hrs 3 min
    The Tearfall Pt.1

    The Tearfall Pt.1

    The Horizon Walkers finally face the Tearfall.

    • 2 hrs 10 min
    Where There's Smoke

    Where There's Smoke

    Confronted with their slave status on the Elemental Plane of Fire the Horizon Walkers decide to settle it once and for all with the very Efreeti who has been hunting them since their sentence was received so long ago. With the Tearfall looming just on the horizon of Ravens Bluff they'll need to make quick work of it. An episode full of revenge, prayer, and unexpected developments.

    • 1 hr 50 min
    Why We're Wizards

    Why We're Wizards

    The Horizon Walkers return home to a devastated Ravens Bluff to face the Tearfall. It's not the homecoming they had hoped for and it would seem the ritual has progressed quickly in their absence. They need to collect the Elemental Stone of Fire they left in Thundershout's care, if they can find him.

    • 1 hr 36 min
    Prepared for the Worst

    Prepared for the Worst

    After defeating the White Wyrm the Horizon Walkers have more hope of their abilities to face a dragon but little time to face the Tearfall. They make the best use of what time they have left by preparing their bodies, minds, and inventory. And then the time comes. It's now or never.

    • 1 hr 43 min

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