132 episodes

Sacred Symbols: A PlayStation Podcast is a weekly show all about PS5, PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty and comedian Chris "Ray Gun" Maldonado, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent games, and taking plenty of questions and comments from the audience. New episodes post each Monday. To get early access to each episode, support the show on Patreon at patreon.com/colinslaststand. Link to survey: https://bit.ly/2EcYbu4.
For advertising opportunities please email PodcastPartnerships@Studio71us.com

Sacred Symbols: A PlayStation Podcast Studio71

    • Video Games
    • 5.0 • 9 Ratings

Sacred Symbols: A PlayStation Podcast is a weekly show all about PS5, PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty and comedian Chris "Ray Gun" Maldonado, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent games, and taking plenty of questions and comments from the audience. New episodes post each Monday. To get early access to each episode, support the show on Patreon at patreon.com/colinslaststand. Link to survey: https://bit.ly/2EcYbu4.
For advertising opportunities please email PodcastPartnerships@Studio71us.com

    #132: Divining the Details

    #132: Divining the Details

    For some peculiar reason, Sony simply refuses to officially announce how many PlayStation 5 consoles have been sold, which leaves us only one choice: We've gotta speculate. Really, we can actually do a little bit better than that -- reliable inside sources note PS5 is a meteoric success -- but we're left to wonder why Sony won't say anything itself. Say something, why don't you?! Plus: Cyberpunk 2077 draws its first class-action lawsuit, People Can Fly's Outriders has been delayed, Tenchu may be coming back, and more. Then: Listener inquiries! Should Colin be excited about Final Fantasy XVI when he didn't care for XV? Is SEGA about to experience a Capcom-like resurgence? Which 2021 PlayStation exclusive will score highest on Metacritic? If you could flip a coin and either win $50 million or die, would you do it?




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    • 1 hr 52 min
    #131: Our Most Anticipated Games of 2021

    #131: Our Most Anticipated Games of 2021

    Thank the maker: 2020 is behind us! Now, 2021 sprawls before us with 12 promising months of gaming goodness on PlayStation 5, PlayStation 4, PlayStation VR, and even Vita! (Okay, probably not the Vita.) To celebrate the exciting and unknown, we thought we'd do a special show dedicated entirely to the 2021 catalog of games coming to PlayStation that we simply can't wait to get our hands on. We present to you 13 of our own selections, and you -- our beautiful audience -- gave us plenty of your own additions, too. So let's look forward. Let's be thorough. And let's have a little bit of fun before half of these games inevitably get delayed or otherwise disappoint us. (Only kidding... we hope.)


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    • 1 hr 54 min
    #130: Our Favorite PlayStation Moments of 2020

    #130: Our Favorite PlayStation Moments of 2020

    For every last one of us, 2020 was an absolutely insane year. And, yes: We're all very, very worn down by it all and happy to wave it goodbye. But this unusual 365 day period also gave us a lot to be pleased with, particularly when it comes to the PlayStation brand we all know and love, a brand that we may owe an extra tip-of-the-cap to in an era dominated by a need for distraction. PS5 was properly revealed and released this year, and lots of awesome games, too, including PlayStation 4's wonderful swan songs. There were some long-awaited reckonings in our industry, some new devs emerged while others closed shop, and rivals have revved their engines, too. Let's cut through it all, see what's what, and make sense of 2020, if not from a grander perspective, then perhaps through a narrower one: Through the lens of the hobby we love.
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    • 1 hr 59 min
    #129: Cardinal Misdirection

    #129: Cardinal Misdirection

    Cyberpunk 2077 isn't what it was promised to be. At least, that's the experience of countless gamers the world-over, as they grasp with playing CD Projekt's long-awaited RPG on, say, a PlayStation 4. The resulting fallout has engulfed our industry, and rightfully so, because what happened here was bound to occur eventually. In a fandom dominated by loud, boisterous voices excited for every last product and willing to devour anything the powers-that-be give them, we do here on this show what we always do: Sift through the nonsense and tell it exactly like it is. There's other (admittedly less important) news to wrap our minds around, too, including the possible discontinuation of PS4 Pro and the sudden acquisition of Codemasters by Electronic Arts. But really, it all comes back to a very broken role-playing game. Listener questions allow us to explore some off-the-beaten-path topics as always, however, including the use of the term 'PlayStation Studios', Mass Effect's future possibilities, realism in game design, and much more.


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    • 1 hr 54 min
    #128: An Old Friend

    #128: An Old Friend

    Geoff Keighley's Game Awards went off without a hitch, and -- as usual -- the show came along with a boatload of announcements, release date reveals, and other such newsworthy items. But buried within the event is an interesting truth: Sony only showed up with one game, from the second party, which we already knew about. In doing so, it lined-up PlayStation 5's next exclusive of consequence, giving it a date. Housemarque's Returnal will be expected to carry the load until the likes of Ratchet & Clank, Horizon, Gran Turismo, and God of War are ready. Can Sony rely on its old partner to come through yet again? We discuss. Plus: Neil Druckmann gets promoted, Telltale touches base, the Metal Gear Solid movie stirs to life, and more. Then: Is it time for Bluepoint to make their own AAA game? Why use a console for streaming when smart TVs do the same thing? Are hidden Trophies more frustrating than they should be? What will Colin order from Wawa?




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    • 2 hrs 12 min
    #127: Bye-oWare

    #127: Bye-oWare

    We were about to wrap-up recording this week's show when some unexpected news broke: Long-time BioWare creative leads Casey Hudson and Mark Darrah have both left the EA-owned dev, and one can't help but wonder if they were pushed out the door. After all, modern BioWare is a far cry from the glory days of yore. We make sure to discuss these notable exits, though they come as a sort of ironic twist, since we had already planned to talk about some high-profile departures from Bend Studio and Japan Studio, too. Plus: PlayStation 5 is doing huge numbers (though we don't exactly know how many have been sold, per se), Square Enix is remastering its PSone JRPG Saga Frontier (though we're unclear why), Aardman Animation and Bandai Namco are getting into bed with one another (continuing Bandai Namco's westward movement), and more. Then: Listener inquiries! Will COVID permanently change the way games are made? What older games could benefit most from haptic feedback? Does DualSense's sticks get the convex/concave mixture just a little bit wrong? What if every time you farted, you also cried?
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    • 2 hrs 13 min

Customer Reviews

5.0 out of 5
9 Ratings

9 Ratings

Mr.mermelman ,

Love having you back doing you’re PlayStation thing Colin

Great teamwork guys

Jonesy19hhhhhhhhhhh ,

Amazing

Best PlayStation podcast - hands down. Simple as that.

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