50 episodes

The Clockwork Game Design Podcast is a functional strategy game design podcast hosted by game designer and author Keith Burgun. Featuring interviews with some of the biggest and most interesting names in game design and related fields.

The Clockwork Game Design Podcast The Clockwork Game Design Podcast

    • Games

The Clockwork Game Design Podcast is a functional strategy game design podcast hosted by game designer and author Keith Burgun. Featuring interviews with some of the biggest and most interesting names in game design and related fields.

    CGD Podcast Episode #70: Actor removal, and thoughts on score systems

    CGD Podcast Episode #70: Actor removal, and thoughts on score systems

    “Points quantify something which should remain in the realm of qualitative measurement.” This is the most succinct way that I know to express my problem, not so much with “score systems” per se as described in Ella Hoeppner’s recent blog post – which also spurred a bunch of conversations on my (now daily!) Twitch stream … Continue reading "CGD Podcast Episode #70: Actor removal, and thoughts on score systems"

    • 32 min
    “Easy” Games, with Brett Lowey

    “Easy” Games, with Brett Lowey

    Today on the Clockwork Game Design Podcast I have an interview with game developer & designer Brett Lowey (AKA BrickRoadDX), the lead (and only!) developer at BrainGoodGames. Under this company he has made a number of cool, interesting and fun single player strategy games which you should definitely check out (here they all are on … Continue reading "“Easy” Games, with Brett Lowey"

    • 1 hr 18 min
    CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry

    CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry

    Hi everyone! Today is one of those “a bunch of stuff” episodes, featuring a bit of a dev journal on stuff like Uninstall Academy (a very tiny gag game I released last week), Gem Wizards Tactics (yes, that’s the name again), and a bunch more. I also talk about a bunch of games I’ve been … Continue reading "CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry"

    • 42 min
    Prospects for Indie Devs, with Jeremiah Reid

    Prospects for Indie Devs, with Jeremiah Reid

    Today on the show I have a conversation with Jeremiah Reid, a software dev and indie Rogue-like game developer. Jeremiah first came on my radar when he wrote this article on the topic of the “Indie Game Apocalypse”, wherein he mentioned my work and its difficulty getting press and sales, despite the fact that I … Continue reading "Prospects for Indie Devs, with Jeremiah Reid"

    • 1 hr 27 min
    A conversation with Elizabeth Hargrave

    A conversation with Elizabeth Hargrave

    Today I spoke with Elizabeth Hargrave. After playing her game Wingspan and reading some interviews with her, I thought she’d be a great person to have on to talk about some of the stuff I’ve been exploring in terms of strategy games and their relationship to violence, both mechanically and thematically speaking. She had a … Continue reading "A conversation with Elizabeth Hargrave"

    • 45 min
    How to not-hate marketing, Kickstarter tips, and my next big game

    How to not-hate marketing, Kickstarter tips, and my next big game

    Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that may be helpful to anyone else who, like me, wants to make and try to sell their own games. On the docket for today: How to not hate marketing (partially by not … Continue reading "How to not-hate marketing, Kickstarter tips, and my next big game"

    • 1 hr 12 min

Customer Reviews

snehaderen ,

Game Design Food for thought

Bold game design claims and ideas that can inspire and improve your own thoughts on game design.

Not a fan of the SJW type stuff that creeps in at times though. (Riot fanboy alert)

Peblisko ,

Overall enlightning and interesting

I really appreciate the philosophical method and critical thinking to the interactive media. The first episodes are great, especially the third one, but on the fourth one I think Burgun gets too political and therefore colored, which might turn some listeners away despite you having great points otherwise.

So to some up: stay on the topic of game design in the more formulaic and general terms, because that's where your strengths are. You are not a philosopher, at least not on a idealogical compass, and your political views are just noise for people that already have their opinions - even if you are convinced that you are right and that you are unbiased and scientific.

Keep on track with the core, academic purpose of your show and don't get unto the surface level of the subject matter.

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