17 episodes

Xtended Realities is a podcast by ICVR focusing on VR/AR & emerging tech.

ICVR is a software development studio based in Los Angeles, CA.

Xtended Realities ICVR - Xtended Realities

    • Technology

Xtended Realities is a podcast by ICVR focusing on VR/AR & emerging tech.

ICVR is a software development studio based in Los Angeles, CA.

    Nesting Games Co-Founder/Studio Head Frederick Brassard: Starting A Studio and Creating An IP

    Nesting Games Co-Founder/Studio Head Frederick Brassard: Starting A Studio and Creating An IP

    Let’s figure out what it takes to open and run a game studio, with Nesting Games Co-Founder and Studio Head, Frederick Brassard! Tune in as we chat about his early days helping to found Ubisoft, lessons he learned with failed companies in the past, and how he’s worked with a full team to create an original IP. Plus, he’ll share his advice for aspiring game developers, and folks considering opening their own studios. Keep your eyes on the horizon for the announcement of Nesting Games’ first release, and enjoy this inside scoop before they announce!
     
    0:00 - Intros 1:26 - Frederick’s early career at Ubisoft 8:57 - Differences founding a studio in the past vs. the present 11:35 - Lessons learned from past mistakes 13:30 - Nesting Games’ core principles 15:38 - How to turn Vision into an actual Studio 16:37 - Biggest challenge starting a studio 19:06 - How to approach funding a studio 21:11 - Structuring a roadmap when starting a company 24:35 - Approaching publishers 30:02 - Building a team from scratch 36:20 - Prepping the team for a first pitch 41:30 - Maintaining a solid team throughout the process. 45:00 - Developing an IP from scratch 49:40 - How to successfully communicate across teams 53:43 - Removing ego 59:25 - Frederick’s biggest professional risks, and how he keeps taking them 1:03:43 - When to finalize your game and prep for release 1:10:37 - Frederick’s first step for upcoming devs who want to break into the industry 1:13:39 - Lightning round and conclusions

    • 1 hr 17 min
    Survios Co-founder Alex Silkin: Best Practices, Mistakes to Avoid, and Running A Studio

    Survios Co-founder Alex Silkin: Best Practices, Mistakes to Avoid, and Running A Studio

    It's time to get technical this week with Survios Co-Founder and CTO Alex Silkin! Join us for a deep dive into VR gamedev in Unreal Engine as we cover decisions and challenges faced by Survios while making some of the market's biggest VR games like Raw Data, Creed: Rise to Glory, Sprint Vector, and an upcoming Aliens title.
     
    0:00 - Welcome back/intros. 1:55 - How Alex approaches game design. 5:38 - VR games as fitness tools. 7:31 - Player fatigue and session playtime. 13:41 - Designing gameplay loops around fatigue. 14:50 - Survios "must-haves" when designing for VR. 20:33 - What Survios considers before production. 22:27 - Flat screen games vs VR. 29:45 - Lessons Survios has learned. 33:31 - Survios' standards with VR design. 40:51 - Survios' testing process. 45:29 - Collaboration between designers and engineers. 53:06 - Survios' "must-have" tools. 1:05:20 - Best practices for architecting systems in Unreal Engine. 1:27:32 - Shift from blueprints to next steps. 1:33:12 - Alex's thoughts on Nanite/Lumen. 1:38:32 - Mistakes made and lessons learned. 1:44:28 - Lightning Round

    • 1 hr 49 min
    Industry news, COVID, and Virtual Events

    Industry news, COVID, and Virtual Events

    Arkit - :45 https://www.macrumors.com/2020/06/22/apple-announces-arkit-4/ Apple AR glasses - 6:50 https://appleinsider.com/articles/20/05/19/apple-glass-details-leaked-will-cost-499-and-work-with-prescriptions Oculus Go dead - 18:00 https://uploadvr.com/oculus-go-gone/ No more 3DOF Success of HL:Alyx - 24:50 At least 500,000 https://www.npr.org/2020/04/09/820648379/half-life-alyx-and-the-promise-of-virtual-reality#:~:text=But%20just%20how%20many%20people,for%20a%20VR%20exclusive%20title. Star Wars Squadrons - 26:10 Full VR support! Industry impact of covid - 27:09 The work from home shift, and how tech companies were already well-suited to making the change We’ve covered virtual production before https://www.stitcher.com/podcast/icvr-xtended-realities/xtended-realities/e/64617153 Most steam players ever - 34:45 https://uploadvr.com/steam-hardware-survey-2-million/ Mobile gaming doing better than ever before More offices using virtual offices: https://spatial.io/#features AI-enabled semi-autonomous food delivery robots - 36:05 https://electronics360.globalspec.com/article/15391/uber-buying-postmates-will-drive-3-technology-innovations Virtual Events Shit: Fortnite - 37:30 Travis Scott: https://www.cnn.com/2020/04/24/entertainment/travis-scott-fortnite-concert/index.html Marshmello - 37:50 https://www.theverge.com/2019/2/21/18234980/fortnite-marshmello-concert-viewer-numbers Christopher Nolan movies (Inception, Batman Begins, The Prestige) Where is Fortnite going with Party Royale Island? John Legend https://go.wave.watch/johnlegend https://www.msn.com/en-us/entertainment/news/john-legend-to-perform-songs-from-new-album-bigger-love-during-first-ever-virtual-live-concert/ar-BB15QmM0 Lindsey Stirling https://youtu.be/mK5Jb1vgrgw WaveXR Virtual Burning Man - 40:35 https://burningman.org/culture/virtual-brc-2020/ Portal submissions through Kindling, new internal app: https://edm.com/news/burning-man-project-kindling LIB Festival - 39:10 https://www.bing.com/videos/search?q=lib+festival+2020&docid=608011852511907714&mid=A6074FB6F3EC09EFD981A6074FB6F3EC09EFD981&view=detail&FORM=VIRE What it did well and not so well Used Vita Motus: https://vitamotus.com/dgtl-lib/ Red Dead Redemption 2 for meetings: https://mashable.com/article/red-dead-redemption-2-coronavirus-meeting-work-from-home-social-distancing/ Lightning Round - 48:30  

    • 57 min
    Education in VR with UploadVR Co-Founder Taylor Freeman + Industry News

    Education in VR with UploadVR Co-Founder Taylor Freeman + Industry News

    We talk all things VR education-related on this week's episode with special guest Taylor Freeman - co-founder of UploadVR. 
    We'll also look at some of the latest industry news and market numbers.
    Learn from Taylor's hands-on experience about what works and what doesn't, what verticals present the best use cases for VR education, how it is currently being used most effectively, and what VR education will look like in the future.
    0:00 - Intro with Taylor
    1:07 - Superdata: 180k units in Q3, over 400k total before the holiday season
    4:11 - Steam Hardware Survey
    7:38 - PSVR2
    9:50 LYNX-R1
    14:04 Facebook acquires Scape
    22:10 Taylor and Axon Park intro
    28:27 5 Key Areas of Enterprise Training
    45:06 Health and Safety
    52:09 HR and Culture
    56:44 - Soft Skills
    1:06:25 - Technical Skills
    1:09:04 - Operations and Compliance
    1:12:13 - Obstacles
    1:19:58 - Future of Axon Park
    1:22:18 - Lightning Round!

    • 1 hr 33 min
    Huge XR Industry News with Half Life Alyx and...Cows in VR??

    Huge XR Industry News with Half Life Alyx and...Cows in VR??

    You heard that right. We're going down the whole gamut of all the news in XR including a massive announcement from Valve, a rather unexpected acquisition from Oculus, and yes fam, cows in VR. Let's do this.

    Show Notes:
    :29  Half Life: Alyx
    https://www.gamespot.com/articles/half-life-alyx-what-we-know-release-date-price-and/1100-6471549/
    https://www.youtube.com/watch?v=O2W0N3uKXmo
    https://www.youtube.com/watch?v=-9K0eJEmMEw
    18:13 Boneworks VR
    https://www.youtube.com/watch?v=GJ2lzV2LLwM
    https://www.youtube.com/watch?v=w8a1BAolFIk
    https://www.roadtovr.com/boneworks-gameplay-video-stress-level-zero/
    :22:47 Microsoft Flight Simulator 2020 (VR Support??)
    https://www.youtube.com/watch?v=BCBgO6St9ug
    :26:03 No Man's Sky Updates
    :27:41 Google Stadia Launch Woes
    https://www.forbes.com/sites/erikkain/2019/11/26/google-stadia-review-the-good-the-bad-and-the-ugly/#5b333bc46cc1
    https://arstechnica.com/gaming/2019/11/google-offering-refunds-for-players-that-bought-new-stadia-freebies/
    35:49 SuperData- over 400,000 Oculus Quests sold
    https://gamedaily.biz/article/1337/report-oculus-quest-has-sold-400000-units-will-leapfrog-pc-headsets-superdata
    :37:08 Black Friday/Cyber Monday Sales!!
    https://www.cnet.com/news/best-black-friday-2019-playstation-deals-psvr-down-to-199-ps4-pro-with-games-for-299/
    :38:02 Beat Games Sold to Oculus! But muh MODS!
    :44:54 VR For Cows??
    http://theconversation.com/virtual-reality-wont-make-cows-happier-but-it-might-help-us-see-them-differently-127916
    :50:36:01 Lightning Round

    • 55 min
    Virtual Production

    Virtual Production

    Today's episode looks at Virtual Production practices for Hollywood motion pictures and more! Featuring special guest Adam Maier, of Fox VFX labs. We explain what virtual production is, why it's so important in today's film production, and how it uses emerging tech like VR to bring CGI sets to life onstage.

    • 1 hr 10 min

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