23 episodes

19 Hits the Dragon a bi-weekly podcast about Dungeons and Dragons, Tabletop RPGs and other nerdy things. in Season 2 Mike is sitting down with some of his favorite creators in the TTRPG space to discuss aspects of the games we all love to play.

19 Hits the Dragon nineteenhitsthedragon

    • Leisure

19 Hits the Dragon a bi-weekly podcast about Dungeons and Dragons, Tabletop RPGs and other nerdy things. in Season 2 Mike is sitting down with some of his favorite creators in the TTRPG space to discuss aspects of the games we all love to play.

    Season 2 Episode 6: How to Keep 'Em Coming Back for More

    Season 2 Episode 6: How to Keep 'Em Coming Back for More

    One of the unspoken roles of the Game Master is the responsibility for bringing everyone together for each session. Doing that successfully requires a certain set of skills. Investing your players in the games, in their characters, and in each other as a group takes work. Without the knowhow it can be really difficult. Often TTRPG groups will fall a part due to a lack of cohesion or fall prey to the highest CR monster of all, the dreaded Schedule Conflicts. 


    This week I am joined by Christian Borchert the creator of My Sound Delve who is hear to share his insight into how to keep your player group engaged, keep them interacting with each other and keep them coming back to the table every session. 


    We discuss ways to create a group identity via various social platforms (Not sponsored by Discord), using minis or character art, unique maps or terrain, and giving players agency over things happening in game. All of these tools and more can be used to invest players in your game and have them anxiously awaiting your next session. 


    A Huge thank you to Christian for coming on to the show today. You can find his app My Sound Delve available on Android https://t.co/YX0KfrcCnT?amp=1 and Apple https://t.co/ZUaRK3hJxo?amp=1 or learn more on his website: https://t.co/kKUadpndnY?amp=1. You also can find them on the socials like Twitter https://twitter.com/MySoundDelve, Instagram https://www.instagram.com/my_sound_delve/ and Facebook: https://www.facebook.com/groups/mysounddelve


    Lastly but certainly not leastly, a huge shout out to Paul Mackie for the rockin' Intro and Outro Themes. And our Editor Hannah Miller for mixing all of this together.

    • 1 hr 39 min
    Season 2 Episode 5: T.I.P.S. for Making NPCs; or Creating the Illusion of Depth

    Season 2 Episode 5: T.I.P.S. for Making NPCs; or Creating the Illusion of Depth

    The world is full of interesting and unique people, but filling the world up yourself can seem like a daunting task for a GM. You're players keep asking every guard their name, wanting to know the back story of every person in the tavern, or possibly the true motives of the quest giver. So how do you handle that?


    Well never fear dear listeners. David Easley, the GM of Trials of the Apocalypse joins me today with his advice on whipping up unique NPCs with ease. He created a great acronym (that I'm definitely stealing) T.I.P.S. to give a framework for NPC creation. 


    Additionally we discuss ways to use some of tools on the fly when you suddenly need a new NPC you hadn't planned for. The true secret, as we discuss, is to give the illusion of depth to these characters and we offer some great advice on how to create that facsimile.


    A big thank you to David for joining me for today's discussion. You can hear him GM Trials of the Apocalypse wherever you get your podcasts or check  follow this link to find them on your podcatcher of choice: https://linktr.ee/TotaPodcast.


    If you enjoy what you hear or make use of any of our advice it would be really great if you left us comments, ratings, or reviews wherever you get your podcasts. And of course be sure to tell 19 of your closest friends!


    Huge shout out to Paul Mackie for our rocking intro an outro theme and as always to the incredible Hannah Miller for editing our nonsense together. 

    • 1 hr 31 min
    Season 2 Episode 4: We're All Beginners Once; or, Tips for the 1st time Game Master

    Season 2 Episode 4: We're All Beginners Once; or, Tips for the 1st time Game Master

    Are you an aspiring Game Master? Have you and your friends been interested in playing D&D or another TTRPG but no one wants to step into the Role of GM? Maybe you've been watching Critical Role and now you're itching to run a game yourself but you're feeling nervous about getting behind the screen? Well fret no longer friend. Today Dan Ryan of Non-Fiction Gaming sits down with me to share some tips on how to get started as a new GM. 


    Dan has been involved in D&D and TTRPGs for many years and has had the chance to coach up many new DMs at various PAX events (Penny Arcade Expos). He is here to share the knowledge and wisdom he has gained and gleaned from time teaching others as well as running games himself. 


    So whether you've been creating a homebrew world from scratch and are sitting on all of your deep lore, or you've never looked at a D&D adventure in your life but you're eager to play, We're here to coach you on how to pick up a starter set get some friends around the table, be it virtual or physical, and get to rolling them bones right away. 


    With some hot tips such as: Start in the action, have the players interact with the game mechanics as soon as possible, walk your players through their first dice rolls, include a small combat some developments and then wrap the first session up with their first boss battle; you'll be GMing like a pro in no time.


    You can Find Dan and Non-Fiction Gaming on their website at https://www.nonfictiongaming.com/ or catch them on Youtube, Twitch, or twitter @nfglive or @SheriffDann. 

    Dan talk about turning the Hangover into a 1-Shot. You can read more about that here:  https://www.nonfictiongaming.com/2016/09/28/turning-hangover-star-wars-rpg-eote-session/ 


    His session 0 character questionnaire can be found here: https://www.nonfictiongaming.com/2017/05/16/questions-dm-ask-players-starting-dd-campaign/


    He also mentions Sly Flourish's videos Tips for the Lazy Dungeon Master.  You can find the playlist here: https://www.youtube.com/playlist?list=PLb39x-29puapg3APswE8JXskxiUpLttgg


    As always a huge thank you to Hannah Miller for editing the episodes and to Paul Mackie for our rocking theme song.

    • 1 hr 21 min
    Season 2 Episode 3: It's a Trap!

    Season 2 Episode 3: It's a Trap!

    Traps are a longstanding tradition in Dungeons and Dragons and many other tabletop RPGs. Whether is through ambush, bamboozle, ensnarement, pitfall, or a demonic face with a sphere of annihilation in it, Game Masters have a variety of ways they can ensnare their player.


    Today I am joined by Josh Newton and Lewanika Miller of Tabletop Journeys to inspire you our listeners on how to craft unique traps for your games. From the intrigue laden social snares, to simple mechanical traps, to deadly environmental hazards, we cover a variety of options that you can fill your toolkit with to keep your players on their toes. 


    As a bonus we've each crafted a unique trap that would make Admiral Akbar scream in surprise and terror. Feel free to steal and use in your games. Let us know how your party responds to them!


    If you're interested in learning more about my guest or checking out their show you can follow them on all of the socials @ttjourneys or on their website at https://ttjourneys.com/




    As always a huge thank you to Hannah Miller for editing the show and to Paul Mackie for our rocking theme song. 

    • 1 hr 42 min
    Season 2 Episode 2: People of Substance; or, How to Give Life to Your Characters

    Season 2 Episode 2: People of Substance; or, How to Give Life to Your Characters

    Tabletop RPGs come in a variety of forms and offer a myriad of options in terms of style, setting, theme, goals or purpose. One thing that is central to all TTRPGs however is the player character. As Sean so aptly puts it in our discussion, "It's hard to have a story without characters." And while the Lone Wolf Rogue can be fun to play for a time we want to peel back the layers to discover who these characters are and what makes them interesting. 


    Today Sean McStravick of The Arcanery and Game Master's Toolbox joins me for a conversation about how to create interesting characters for your Tabletop RPGs. They help me breakdown several questions that you our listeners can ask about the characters you are crafting for your games: What do I want from my life? Who, or what do I value most? What do you do when you come across a seemingly decent fellow but are being paid to kill them?

    So if you're feeling like your Player Characters are getting stagnant, or if you are tired of playing Generic Human Fighter for the umpteenth time, these questions and more will help you create dynamic characters, with personality and depth to them. 

    A special thanks to Sean to for joining me on this journey today. If you want to hear or see more from them you can find them on twitter with the handle @That_One_Guy or @TheArcanery and check out their work with the Arcanery and Game Master's Toolbox here: https://linktr.ee/TheArcanery


     


    As always a huge thank you to Hannah Miller for editing the show and to Paul Mackie for our rocking theme song. 

    • 1 hr 6 min
    Season 2 Episode 1: Wrangling the Cats; or, A 1-Shot of Your Very Own

    Season 2 Episode 1: Wrangling the Cats; or, A 1-Shot of Your Very Own

    What is a One shot and why do we play them? Where do I begin the creation process? What should I focus on when writing? How do I prepare for when my players inevitably ignore the tasks in front of them and go have a light lunch instead? 


     


    My very first guests Alex Rodriguez and Brian LeBlanc aka Helix Missionary from the delightfully chaotic Two Weeks One Shot are here to answer these very questions.  They've joined me to  share the lessons they've learned in their own misadventures. We begin with how to attack the conceptual phase and bring all of your ideas together for the game you're interested in running. From there we talk tips for game prep, what you need to have at the ready in order to run the game. Then we talk how to actually sit down and run this game.


     


    It seems like a tall task when you never know what shenanigans your friends will get up to. I mean you've got maybe 4 hours to tell this story and everyone might head off in different directions and completely ignore the clues you've left them. Or maybe they'll get to the place and then all split up and decide to do their own thing. How are you supposed to manage all that? 


     


    Well rest assured my friend that with the shared insight of Alex, Brian and myself you'll have all the tools you need to manage this very situation and have a great time at your table. 


     


    We've included their trailer at the top of the show for a glimpse of what to expect! You can find our guest wherever you get your podcast or check this link: https://linktr.ee/twoscast


     


    Be sure to like, comment, leave a rating or review, and tell 19 of your closest friends! 


     


    Special thanks as always to Paul Mackie, for a rocking theme song, and to Hannah Miller for editing our nonsense together into something worth listening to! 

    • 1 hr 25 min

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