188 episodes

A Dungeons and Dragons actual play podcast featuring a mysterious tavern known only as The Medusa's Cascade.

The Medusa's Cascade The Medusa’s Cascade

    • Leisure

A Dungeons and Dragons actual play podcast featuring a mysterious tavern known only as The Medusa's Cascade.

    Personnel Files - Kyver

    Personnel Files - Kyver

    Many characters appear in this campaign and quite a few have joined Collateral Damage for varying lengths. Listen to the Journeyman’s audio logs about these characters to better understand their origins. We continue the series with the polarizing Kyver.



    Written, read, and recorded by Thomas Lapierre III

    Check out the show at themedusascascade.com

    • 7 min
    Personnel Files - We'ahqa

    Personnel Files - We'ahqa

    Many characters appear in this campaign and quite a few have joined Collateral Damage for varying lengths. Listen to the Journeyman’s audio logs about these characters to better understand their origins. We continue the series with the precocious We'ahqa.



    Written, read, and recorded by Thomas Lapierre III

    Check out the show at themedusascascade.com

    • 7 min
    Collateral Damage - C1E139 Info Dump

    Collateral Damage - C1E139 Info Dump

    We begin with Salix finally speaking to Gerrvis, the Void Dragon from “Bound to the Void,” in which Gervis extends his aid to give them full control over their promised gifts. After which, the party realizes that they are on a descent. The had finally made it to the lost city of Drose, and their arrival was expected by those who received them. A Unillum with a salamander fire spirit tells the ship to begin their descent. Once on the ground, they are met with Chantico, The Sentinel/Protector of the Eternal Flame, they are greeted and told to go with Hagen, her aid, while Zechs and Galahad follow her.
    Galahad and Zechs go on to meet Xoco, the woman Galahad was told to meet, and they find that she was told to meet him as well. Galahad is tasked with aiding her in finding her paladin oath. Zechs and Galahad also rundown what has been happening with the party and ask if Drose can offer anything to help Zechs with his Malar situation. The others meet with the Heart of the Eternal Flame, Tozi, and get a brief history lesson about Drose and the Guardian’s Rapier that is with Arguile. Xoco is told to watch Zechs as they trust their party but not what he harbors. Galahad finds out about the trial and that he is to help Xoco become the Guardian of the Drose. They’ve finally arrived in the lost city of Drose, just what mysteries will they uncover?

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
    Theme Music is written and performed by The Floating Lighthouse
    Mixed by Thomas Lapierre III
    Check out the show at themedusascascade.com

    • 2 hrs 7 min
    Collateral Damage - C1E138 The Lost City

    Collateral Damage - C1E138 The Lost City

    We open with several party members asking their three questions to this giant stone face floating in the sky. They are given some prophecies of what will come with the sky giants, insight on how to separate Zechs from Malar, and some other cryptic information they will take some time to piece together. That night, Shanks receives a vision from Solonor of an orcish figure. The Elven God seems to insist on having Shanks seek him out. Glad, on the other hand, has an encounter with her alternate. A powerful Circle of Dreams Druid, and their conversation gets intense rather quickly. Glad brings this up to Shanks, Salix, and Hoshino the following day, over an out-of-character stiff drink. Hoshino has his series of visions and begins to write down what he saw to remember all the details, particularly that of a woman closely connected to his past that he doesn’t recognize. There's so much happening, and that's where we pick up…



    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music is written and performed by The Floating Lighthouse

    Mixed by Thomas Lapierre III

    Check out the show at themedusascascade.com

    • 2 hrs 23 min
    Personnel Files - Cereius

    Personnel Files - Cereius

    Many characters appear in this campaign and quite a few have joined Collateral Damage for varying lengths. Listen in on the Journeyman’s audio logs about these characters to better understand where they came from. We continue the series with the valiant Cereius.



    Written, read, and recorded by Thomas Lapierre III

    Check out the show at themedusascascade.com

    • 7 min
    Field Reports 20: A Path Less Traveled

    Field Reports 20: A Path Less Traveled

    Shanks and Galahad seek out Fat Arguile to discuss a possible business venture. He gives the two an address and informs them to meet with the “Financier.” The group continues to enjoy the festivities, allowing the heavier news to follow the next day. There is a discussion about morality amongst the party, and that evening Galahad is met with an alternate version of Thiadikus in a dream. Zechs speaks to the group about what he saw in The Vineyard and gives a report back to Amina. The group sees themselves as majority stakeholders in the Chubby T’s franchise, with logistics to be ironed out later. For now, the group departs towards Salix’s hermitage.



    Days later, the group arrives, and before even getting the chance to settle in, the group realizes they’re under attack, which is an ambush. We see The Constable’s lieutenants in the forms of an Alternate Galahad, Shankise, Salix, and the Executioner. They are not alone; they’re accompanied by members of Shanks’ old crew, The Wolf Pack. A tense battle resulted in the group seeking a retreat in Salix’s hermitage, trapped by a force cage. It’s there that the group finds The Constable, Shankise, and Alma, the woman who kidnapped so many children in Nymora, the reason for so much of Zechs’ and Kyver’s pain, there standing alongside him. Upon meeting The Constable for the first time, Hoshino uses Dimension Door to flee the hermitage and narrowly escapes the pursuit of Shankise in a game of cat and mouse.



    Meanwhile, inside the hermitage, the conversation with The Constable, the party, and some uninvited guests creates tension that puts the entire group on edge. A lot is revealed, leaving a few party members at their breaking point. Eventually, the group is left there, and Hoshino returns, clearly shaken, and the group plans again.



    The group assesses the damage to the Swift Hummingbird and realizes it will require some assistance and a new crystal. Making their way back to Invenas, they first stop by Iggy, who they catch up with and give Arguile the gold from their bet. Back at the hermitage, we find Hoshino deep in a trance, reflecting upon a memory; it’s a shocking revelation that brings to light how we find our bard removed from time. The Invenas group finally makes their way toward Aeron Stormrider and requests his help in the ship’s repair.



    We end with a conversation between Shanks and Hoshino, where Arioch pushes Shanks to his limits and further plants the seeds of chaos in Shanks.



    There’s so much happening, and we pick up with arc 20, “A Path Less Traveled ”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage!

    Theme music is written and performed by The Floating Lighthouse

    Read & Mixed by Thomas Lapierre III

    Check out the show at themedusascascade.com

    • 17 min

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