A podcast about the people making and using the Elm language, and the things that they do.
Elm Town 53 – Something to do on the side while watching TV
Kolja Lampe takes us on a deep dive into the internals of the Elm Language Server that powers a growing number of editors' Elm support, and explains what motivates him to continue to spend more time building tooling for his favourite front end language than he does using the language itself!
Elm Town 52 – It's not like I have a stoplight on my desk
Aaron VonderHaar returns to the show for a deep dive on automated tests, test-driven development, and elm-program-test, a new high-level test framework for Elm.
Elm Town 51 – You went down the well? That’s the cheat way!
Joseph Ni (aka Mordrax) shares the twisting tale of how an obscure 90s video game got him his first job with Elm, and how it brought him face to face with 10,000 lines of legacy code.
Elm Town 50 – My favorite thing is when they don't even notice
Aaron VonderHaar shares the origin, history and plans for the future of elm-format and a new, related tool!
Elm Town 49 – Sixteen 3D Spinners Should Be Enough For Most People
Ian Mackenzie shares the history of elm-geometry, elm-units and elm-3d-scene, and how he hopes to one day see them used to design a world-championship-winning robot – or a skyscraper.
Elm Town 48 – Making Little Games Like Presents
Martin Stewart tells the behind-the-scenes story of how his game Circuit Breaker (built entirely in Elm, of course) came to be, starting with an ambitious plan to surprise his sister on her birthday.