1h 35 min

From Game to Screen: Movie & TV Adaptations Game Deep

    • Jeux vidéo

Bryan, Xan and Zac dive into the world of video game adaptations to movie and TV! What motivates creators to choose video game IPs for film? How do movie studios view video games as a storytelling medium? Why are so many video game movies SO bad? These inquiries and more await you in this episode of Game Deep!
0:00 - What's the relationship between film/TV and video games? 4:10 - Early live-action film adapations: Super Mario Bros. (1993), Double Dragon, Street Fighter, Mortal Kombat. 11:15 - Budgets of these early films and how they were greenlit. What genres and characters were most likely to be adapted? Wing Commander. 18:27 - Lara Croft: Tomb Raider and breaking through to mainstream audiences. Adapting a character as opposed to a plot. 24:42 - Resident Evil film franchise and unfaithful adapations. Why does Hollywood not trust the source material? 33:33 - Uwe Boll power hour: House of the Dead, Alone in the Dark, Bloodrayne. 43:18 - Bigger budgets, the nerd demographic, and recognizability. Need for Speed, Rampage, Detective Pikachu, Sonic the Hedgehog. 52:25 - Fumbling the ball with AAA game franchises: Monster Hunter, Uncharted, Resident Evil: Welcome to Racoon City. 58:10 - Capturing the essence of a game: The Last of Us, The Super Mario Bros. Movie (2023), Silent Hill, Doom. 1:05:25 - What format is best for different adaptations? The Witcher. Recent popularity of TV. Final Fantasy: The Spirits Within 1:20:00 - Adapting gameplay and a player's perspective into a passive medium. Free Guy. The Last of Us. Game shows. And our hopes for the inevitable Kojima movie! Bryan - @analogdarling on Twitch, Twitter, and Instagram
Xander - @xanwithaplan on Twitch and Twitter
Zac - @zacaroniandcheez on Twitch, @GaijinWota on Twitter and Instagram
Contact and Episode Suggestions - GameDeep.fun 
Theme Song by Robotprins

Bryan, Xan and Zac dive into the world of video game adaptations to movie and TV! What motivates creators to choose video game IPs for film? How do movie studios view video games as a storytelling medium? Why are so many video game movies SO bad? These inquiries and more await you in this episode of Game Deep!
0:00 - What's the relationship between film/TV and video games? 4:10 - Early live-action film adapations: Super Mario Bros. (1993), Double Dragon, Street Fighter, Mortal Kombat. 11:15 - Budgets of these early films and how they were greenlit. What genres and characters were most likely to be adapted? Wing Commander. 18:27 - Lara Croft: Tomb Raider and breaking through to mainstream audiences. Adapting a character as opposed to a plot. 24:42 - Resident Evil film franchise and unfaithful adapations. Why does Hollywood not trust the source material? 33:33 - Uwe Boll power hour: House of the Dead, Alone in the Dark, Bloodrayne. 43:18 - Bigger budgets, the nerd demographic, and recognizability. Need for Speed, Rampage, Detective Pikachu, Sonic the Hedgehog. 52:25 - Fumbling the ball with AAA game franchises: Monster Hunter, Uncharted, Resident Evil: Welcome to Racoon City. 58:10 - Capturing the essence of a game: The Last of Us, The Super Mario Bros. Movie (2023), Silent Hill, Doom. 1:05:25 - What format is best for different adaptations? The Witcher. Recent popularity of TV. Final Fantasy: The Spirits Within 1:20:00 - Adapting gameplay and a player's perspective into a passive medium. Free Guy. The Last of Us. Game shows. And our hopes for the inevitable Kojima movie! Bryan - @analogdarling on Twitch, Twitter, and Instagram
Xander - @xanwithaplan on Twitch and Twitter
Zac - @zacaroniandcheez on Twitch, @GaijinWota on Twitter and Instagram
Contact and Episode Suggestions - GameDeep.fun 
Theme Song by Robotprins

1h 35 min